Trench
From OMGWiki
A trench is a type of excavation or depression in the ground. Trenches are generally defined by being deeper than they are wide (as opposed to a wider gully or ditch), and by being narrow compared to their length (as opposed to a simple hole).
Contents |
History
While trenches have often been dug as defensive measures, in the pre-firearm eras, they were mainly a type of hindrance for an attacker of a fortified location, such as the moat around a castle (this is technically called a ditch).
Only with the advent of accurate firearms, and the tactics that evolved in World War I and the Crimean War, did the use of trenches as positions for the defender of a fortification become common, though the Māori of New Zealand were known to have used it earlier in their Pā fortifications in the late 19th Century. The military usage evolved very quickly in the First World War, until whole systems of extensive main trenches, backup trenches (in case the first lines were overrun) and communication trenches had been developed, often stretching dozens of kilometers along a front without interruption, and some kilometers further back from the opponents lines.
Tactics & Tips
- Use trenches to protect your troops from enemy fire.
Statistic Changes
In OMG we've adjusted trench cover statistics to better fit our game play.
The goal of the new trench cover is to make them more easily cleared by ANY type of infantry, very vulnerable to flame & grenade weapons, but quite resistant to indirect fire. Literally players will use them to bunker down an area and withstand artillery barrages.
Additionally, trenches will be getting a major health buff to make them really a permanent fixture on the battlefield, once they're built they'll likely be there the whole game.
And finally, this cover is being applied to Trenches, Mortar Emplacements and 17pdr Emplacements. When a Weapon Crew (from any faction) garrisons one of these emplacements they will gain Heroic Armor as well as all the benefits of the normal trench cover. This should make the Mortar Emplacement much more viable as they'll be quite protected from snipers and with the new Indirect Fire protections should be able to hold their own versus enemy mortars.
| Weapon Type | Accuracy | Damage |
|---|---|---|
| Small Arms Fire | .5 | .75 |
| Mortars | .05 | .30 |
| Heavier Artillery | .10 | .50 |
| Snipers | .5 | 1 |
| Flamethrowers & Grenades | 1 | 1.5 |
| Nebelwerfer | .1 | .5 |
| Damage over Time | N/A | .5 |
| Everything Else | .1 | .5 |


