Stopgap
From OMGWiki
| Stopgap is updated to version Beta One. |
| Stopgap is partially protected from editing. |
In OMG this is one of the three trees available to American Infantry Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four |
|---|---|---|---|---|
| Tier One | No Seriously, Its a Human Shield | Shell Shock | Bandage Surplus | |
| Tier Two | High Priority Engagement | Duct Tape | Recuperation | |
| Tier Three | Discount Pancakes Back at Base | Like a Pool Hall, but Less Bloody | Medevac | Second Hand Munitions |
| Tier Four | Cinnamon | Morphine | I've Had Worse | |
| Tier Five | Its the Geneva Convention, Stupid | Cot Side Bibles | Field Hospital |
Customization
Tier One
This is the first level of customization.
No Seriously, Its a Human Shield
Medics gain more health.
- 1: +5%.
- 2: +10%.
- 3: +15%.
- 4: +20%.
- 5: +25%.
Shell Shock
Walking Wounded take less received suppression.
- 1: +1%.
- 2: +3%.
- 3: +5%.
- 4: +7%.
- 5: +9%.
Bandage Surplus
Health Buff to Walking Wounded.
- 1: +2%.
- 2: +4%.
- 3: +6%.
- 4: +8%.
- 5: +10%.
Tier Two
This is the second level of customization.
High Priority Engagement
- 1: One med bunker allowed on field +1 med bunker available
- 2: One med bunker allowed on field +2med bunker available
- 3: 2 med bunker allowed on field +1 med bunker available
- 4: 2 med bunker on field +2 med bunker available
- 5: 2 med bunker on field +3 med bunker available
Duct Tape
- 1: Casualties survive 10% longer.
- 2: Casualties survive 25% longer.
- 3: Casualties survive 50% longer.
- 4: Casualties survive 75% longer.
- 5: Casualties survive 100% longer.
Recuperation
- 5: Passive health regeneration for walking wounded.
Tier Three
This is the third level of customization.
Discount Pancakes Back at Base
Applies to Medics.
- 1: 2% speed increase
- 2: 5% speed increase
- 3: 7% speed increase
- 4: 10% speed increase
- 5: 15% speed increase and 50% less penalty from moving through water or other slowing terrain.
Like a Pool Hall, but Less Bloody
- 1: (2)Medics respawn 25% faster when killed
- 2: (2) Medics respawn 50% faster when killed
- 3: (3) Medics Respawn 50% faster when killed
- 4: (3) medics respawn 100% faster when killed
- 5: 4(medics respawn 100% faster when killed
Medevac
- 1: 40% of max heal speed.
- 2: 60% of max heal speed.
- 3: 80% of max heal speed.
- 4: max heal speed.
- 5: 3 squads may garrison or 18 men.
Second Hand Munitions
- 3: Walking Wounded Squads have 100% chance of spawning with single use grenade. Grenade has 25% chance of not exploding.
Tier Four
This is the fourth level of customization.
Cinnamon
- 3: Speed increase ability, increases movement speed up to standard 3.
Morphine
- 1: 10% received suppression -20% accuracy
- 2: -20% -30%
- 3: -30% -40%
- 4: -40% -50%
- 5: -50% -50% +
I've Had Worse
Your soldiers more likely to become casualties instead of dying.
- 1: Assault Weapons 20% more likely to produce casualties
- 2: Assault Weapons 40% more likely to produce casualties
- 3: Rifles 20% MLTPC
- 4: Rifles 40% MLTPC
- 5: Assault Weapons & Rifles 60% MLTPC
Tier Five
This is the fifth level of customization.
Its the Geneva Convention, Stupid
- 6: Medics can no longer be targeted.
Cot Side Bibles
Walking Wounded gain fire up like ability called "Blatant Disregard for Life" or BDfL
- 1: Break pin -50% received suppression + 60% received damage +20% Weapon Cool down, Weapon Reload and eliminates aim time duration 10s cool down 10min
- 2: Break pin -60% received suppression +50% received damage +30% Weapon Cool down, Weapon Reload and eliminates aim time duration 10s cool down 9min
- 3: break pin -60% received suppression +45% received damage +40% Weapon Cool down, Weapon Reload and eliminates aim time duration 15s cool down 9min
- 4: break pin -70% received suppression +40% received damage +50% damage dealt duration 20s 8min cool down
- 5: Break pin -80% received suppression +35% received damage +50% Weapon Cool down, Weapon Reload and eliminates aim time duration 25s 7min cool down
Field Hospital
Medevac gains "Field Hospital" ability - unit may now lock down, while locked down its healing speed from the internal medevac gains an Aura - Aura size and setup/packup speed make up the levels
- 1: setup time 20s packup time 50s aura radius 5
- 2: setup time 25s packup time 40s aura radius 10
- 3: setup time 25s packup time 30s aura radius 15
- 4: setup time 30s packup time 20s aura radius 15
- 5: setup time 20s packup time 15s aura radius 20 Vet1 Medevac gains +50% HP


