Game Mode
From OMGWiki
| Game Mode is partially protected from editing. |
| Exclusive Maps | MCP | Spectator | Victory Point |
|---|---|---|---|
| Acroma | | | |
| Brecourt | | | |
| Beguios | | | |
| Berlin | | | |
| Bocage | | | |
| Calvados | | | |
| Carentan | | | |
| The Causeway | | | |
| City Outskirts | | | |
| Colombieres | | | |
| Convent | | | |
| Country Manor | | | |
| Driel | | | |
| Dutch Countryside | | | |
| Dutch Riverside | | | |
| Foy | | | |
| Gold Beach | | | |
| Holland | | | |
| Laya | | | |
| Le Havre | | | |
| Lisuex Crossing | | | |
| Marshland | | | |
| Operation Martlet | | | |
| Pavilion Square | | | |
| Point du Hoc | | | |
| Purple Heart Lane | | | |
| Ressen | | | |
| Route 175 | | | |
| Tanteville | | | |
| Westphalia | | | |
| Supported Maps | MCP | Spectator | Victory Point |
| Small Town | | | |
| Viking Grave | | | |
| Road to Carentan | | | |
| Crossroads | | | |
| Abbeville | | | |
| Radar Station | | | |
| Bastion | | | |
| Dawn | | | |
| Schijndel | | | |
| In Der Hitze | | | |
| Lanteville | | | |
| Rapunzel | | | |
| Argentan | | | |
| Abbeville Winter | | | |
| Vengeance | | | |
- For the points for winning games see Victory Points.
There are three game modes in Operation Market Garden. Map Control Points or MCP and Victory Point or VP determine how your population gain or loss is calculated, and Spectator mode is for live shoutcasting of your games.
Contents |
Map Control Population
This is the classic game mode where your population gain is calculated purely on how much of the map you control. To capture a sector all you have to do is move your infantry into it. It starts at 25 population and has a cap of 40.
Spectator
We've designed "Spectator Mode", which allows others to spectate your matches, broadcast them, and give insightful commentary all in real time. Matches that are chosen to be live-cast have a pair of commentators tag along, and those commentators use "Spectator Mode", which lets them watch the battle with no fog of war. Also, it gives them a variety of displays on the side of their screen such as battle time, territory counts for each team, rate of population gain/loss, etc.
It is one of the many unique features built into the OMG modification. This mode has been designed specifically for live casting matches and is the result of hard work from our SCAR Coder, Marcus.
Victory Point
In OMG this is a hybrid between Map Control Points and a pure Victory Points mode. Capturing territory to drain pop is still a necessity. However, as well as owning over half the map there are strategic points you can capture too that add to the population calculation. Like the Map Control Point mode it starts at 25 population, but has the cap for 30 instead of 40. Each victory point you control instantly increases your cap by 3.
It is one of the many unique features built into the OMG modification. This mode has been designed to add variety, changes how maps play, and is the result of hard work from our SCAR Coder, Marcus.
Point Placement
This is basically the choice of the mappers and at their discretion. Both area's or points (places on the ground, so a town square for example) and buildings can be victory points.
Mappers, if they want, can have multiple points in each area and the game will choose one at random, so on some maps the set up of victory points can be slightly different each time.
Capture Rules
Buildings are relatively simple, you get inside them and you capture them. However, if an enemy unit is within a game distance of 20 from the building it won't capture, and the timer will be reset back to zero.
The buildings that are victory points cannot be 100% destroyed. They are like a headquarters as in you can repair the wreck and get your point back. Also, a destroyed neutral victory point takes far less time to repair than an owned one. This is to dissuade people from destroying the enemies VP before they are even on the field.
Points are pure distance an area of 20 around the point is the "live zone" where you have to be in to capture it, again if enemy units are in that area it won't capture and the capture timer on that point will be reset back to zero.
Background Math
In the current iteration of the population calculation come from 50% victory points and 50% map control. Thus, MCP's potency has been halved. For example, owning all the victory points plus X amount of territory in VP mode is the same as owning that total amount of territory in MCP. Likewise owing none of the VP's and x amount of territory in VP mode is the same as holding half the amount in MCP.


