Shock Troops

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In OMG Shock Troops are a tree available to American Airborne Doctrine players.

Contents

Table

Shock Troops
Tiers Branch One Branch Two Branch Three Branch Four
Tier One Tuck & Roll All Together Now Airborne Ingenuity
Tier Two Fight While Falling Birds Eye View Fracking Ninjas Sabotage & Scavenge
Tier Three Assault Airborne Throwing Arm Blind Landings Grenade, I Hardly Knew Ye
Tier Four Red Smoke This Your First Drop? HALO Drops
Tier Five Softer Landings Our 'Chutes Will Blot Out The Sun Sneaky Buggers


Customization

Tier One

This is the first level of customization.

Tuck & Roll

Applies to Airborne(Unit).

1: Paratroopers recover from a drop 10% faster.
2: Paratroopers recover from a drop 20% faster.
3: Paratroopers recover from a drop 30% faster.
4: Paratroopers recover from a drop 40% faster.
5: Paratroopers recover from a drop 50% faster and are dropped from 20% lower altitude.

All Together Now

Applies to Airborne.

1: Squads land 10% closer together.
2: Squads land 20% closer together.
3: Squads land 30% closer together.
4: Squads land 40% closer together.
5: Squads land 50% closer together and are dropped from 20% lower altitude.

Airborne Ingenuity

Applies to Airborne.

1: Can build Barbed Wire
2: Can build Sandbags.
3: Sandbags build 10% faster.
4: Sandbags build 20% faster.
5: Can build Tank Traps.

Tier Two

This is the second level of customization.

Fight While Falling

3: Airborne can fire their weapons while falling.

Birds Eye View

Applies to Airborne.

1: 20% increase in Line of Sight while falling.
2: 40% increase in Line of Sight while falling.
3: 60% increase in Line of Sight while falling.
4: 80% increase in Line of Sight while falling.
5: 100% increase in Line of Sight while falling.

Fracking Ninjas

3: Assault Airborne do not speak or make movement noise when not in combat.

Sabotage & Scavenge

3: Airborne may destroy unmanned machine guns, [[anti tank guns, and [[mortars]. Unit gains one grenade.

Tier Three

This is the third level of customization.

Assault Airborne

Unlocks and applies to Assault Airborne.

1: 200% cost.
2: 150% cost.
3: 125% cost.
4: 100% cost.
5: 100% cost and at Vet one their smoke grenade is free.

Throwing Arm

Applies to grenade and satchel throwing range.

1: 105% range increase.
2: 110% range increase.
3: 115% range increase.
4: 125% range increase.
5: 150% range increase.

Blind Landings

Applies to Airborne. May purchase no smoke landing for 5 munitions.

1: 350% cost
2: 275% cost
3: 200% cost
4: 150% cost
5: 100% cost

Grenade, I Hardly Knew Ye

Applies to grenade cost.

1: 90% cheaper.
2: 80% cheaper.
3: 70% cheaper.
4: 60% cheaper.
5: 55% cheaper.

Tier Four

This is the fourth level of customization.

Red Smoke

Applies to airborne. May buy red smoke landing for 10 munitions.

1: 350% cost
2: 275% cost
3: 200% cost
4: 150% cost
5: 100% cost

This Your First Drop?

Applies to Airborne.

1: 5 minutes and 10% more sight range.
2: 10 minutes and 10% faster rate of fire.
3: 15 minutes and 10% less received accuracy.
4: 20 minutes and 15% more weapons range.
5: 35 minutes and 20% health and at Vet level 2 +20% damage.

HALO Drops

Applies to Airborne. May purchase no sound while dropping for 5 munitions.

1: 350% cost.
2: 275% cost.
3: 200% cost.
4: 150% cost.
5: 100% cost.

Tier Five

This is the fifth level of customization.

Softer Landings

Applies to Airborne. May buy red smoke with preemptive barrage for 100 munitions.

1: Preemptive barrage hits landing zone with 5 Howitzer rounds over 10 seconds in a relatively tight spread. Airborne land 5 seconds after barrage conclusion.
2: Preemptive barrage hits landing zone with 8 Howitzer rounds over 10 seconds in a relatively tight spread. Airborne land 5 seconds after barrage conclusion.
3: Preemptive barrage hits landing zone with 10 Howitzer rounds over 8 seconds in a medium spread. Airborne land 3 seconds after barrage conclusion.
4: Preemptive barrage hits landing zone with 15 Howitzer rounds over 5 seconds in a large spread. Airborne land immediately after barrage conclusion.

Our 'Chutes Will Blot Out The Sun

Purchase a platoon that can exceed population cap.

1: 1 Platoon at 200% cost of individual squads.
2: 1 Platoon at 150% cost of individual squads.
3: 2 Platoons at 125% cost of individual squads.
4: 2 Platoons at 100% cost of individual squads.
5: 3 Platoons at 70% cost of individual squads.

Sneaky Buggers

Applies to Assault Airborne. They gain ability to cloak for short duration after parachuting.

1: 60 second duration
2: 90s duration
3: 120s duration
4: 150s duration
5: 180s duration and can move at full speed while cloaked.

See Also

Google Document Version

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