Next Generation Vehicles

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In OMG this is one of the three trees available to American Armor Doctrine players.

Contents

Table

Next Generation Vehicles
Tiers Branch One Branch Two Branch Three Branch Four
Tier One Ejection Seats Backup Speed Full Speed Ahead
Tier Two Improved Smoke Screen Overclocked Engines Conservative Fire Vehicle Medical Kits
Tier Three Next Generation Tank Improved Tracks Assault Tank
Tier Four Gyrostabilizer Interchangeable Parts Artillery Tank High Velocity Armor Piercing Rounds
Tier Five Super Pershing Mass Production Experimental Designs

Customization

Tier One

This is the first level of customization.

Ejection Seats

3: Two walking wounded appear after the destruction of a tank and three for a Pershing.

Backup Speed

1: 2% faster reverse speed.
2: 4% faster reverse speed.
3: 6% faster reverse speed.
4: 8% faster reverse speed.
5: 10% faster reverse speed.

Full Speed Ahead

3: Tanks start with full acceleration at spawn for 1-2 seconds.

Tier Two

This is the second level of customization.

Improved Smoke Screen

1: 3% reduced incoming accuracy from smoke screen.
2: 6% reduced incoming accuracy from smoke screen.
3: 9% reduced incoming accuracy from smoke screen.
4: 12% reduced incoming accuracy from smoke screen.
5: 15% reduced incoming accuracy from smoke screen.

Overclocked Engines

1: 5% faster speed
2: 10% faster speed
3: 15% faster speed
4: 20% faster speed Vet 2 - 5% chance of getting engine damaged or engine destroyed.
5: 25% faster speed Vet 3 - 0% chance of getting engine damaged or engine destroyed.

Conservative Fire

3: M16 MGMC fire rate is reduced by 25%, but reload time is improved by 30%.

Vehicle Medical Kits

3: M2 Browning turret gunner returns after two minutes from being killed.

Tier Three

This is the third level of customization.

Next Generation Tank

1: Pershing available. Availability reset at 10 games.
2: Availability reset at 7 games
3: Pershing available, 2 total.
4: Pershing available, 3 total.
5: Availability reset at 4 games.

Improved Tracks

1: Tanks have 6% improved turn rate.
2: Tanks have 12% improved turn rate.
3: Tanks have 18% improved turn rate.
4: Tanks have 24% improved turn rate.
5: Tanks have 30% improved turn rate.

Assault Tank

1: 105 Howitzer Sherman available. Availability reset at 9 games.
2: Availability reset at 7 games.
3: 105 Howitzer Sherman available, 2 total.
4: 105 Howitzer Sherman available, 3 total.
5: Availability reset at 5 games.

Tier Four

This is the fourth level of customization.

Gyrostabilizer

1: Vehicle accuracy bonus: 5%; 10% on the move.
2: Vehicle accuracy bonus: 10%; 20% on the move.
3: Vehicle accuracy bonus: 15%; 30% on the move.
4: Vehicle accuracy bonus: 20%; 40% on the move.
5: Vehicle accuracy bonus: 25%; 50% on the move.

Interchangeable Parts

3: New ability for Engineers, Mechanical Repairs, you can repair tanks over the yellow/red health limit.

Artillery Tank

3: 105 Howitzer Sherman can fire barrages.

High Velocity Armor Piercing Rounds

High Velocity Armor Piercing Rounds ability for 76mm Sherman, M10, and Pershing tanks.

Tier Five

This is the fifth level of customization.

Super Pershing

10:Pershing is replaced by the more expensive but more powerful Super Pershing.

Mass Production

2: For every Sherman bought, price for the next is reduced by 3%.
4: For every Sherman bought, price for the next is reduced by 6%.
6: For every Sherman bought, price for the next is reduced by 9%.
8: For every Sherman bought, price for the next is reduced by 12%.
10: For every Sherman bought, price for the next is reduced by 15%.

Experimental Designs

10:
  • 100% chance vehicle will spawn with one of these abilities.
  • 75% chance vehicle will spawn with two of these abilities.
  • 50% chance vehicle will spawn with three of these abilities.
  • 25% chance vehicle will spawn with four of these abilities.

See Also

Google Document Version

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