Momentum

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Momentum's Effects
Momentum Setup Time
0-20 Meeting Engagement
21-25 1 Minute
26-35 2 Minute
36-45 3 Minute
45-51 4 Minute

Momentum is a system within OMG to determine who attacks and who defends in the War Campaign. Momentum exists to help the losing faction gain a footing and even the playing field by increasing the initial deployment time on the attacking faction. This buys the defenders valuable time to dig in and steel themselves for the oncoming onslaught.

Only the faction on the offensive can gain territory, which impacts the campaign progression. If the attackers win they gain as many territories as the players on their side. For example, if the game is a 4v4 you will gain 4 territories if they win, and nothing if they lose.

Changing momentum works similarly to territory gain, only factions gain or lose momentum based on the number of players in the game. Momentum is capped at 51. If the attackers momentum goes below 21 the games will turn to meeting engagements, and will stay that way until either the defender causes the attackers momentum to drop to 0 to turning the attackers into a defenders or until the attacker gets back above 20.

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