Infantry Elite

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In OMG Infantry Elite is one of the three trees available to American Infantry Doctrine players.

Contents

Table

Infantry Elite
Tiers Branch One Branch Two Branch Three Branch Four
Tier One Aced the Obstacle Course Courage Under Fire Bring in the Specialists
Tier Two We've got Explosives Assault Engineers Rangers Lead the Way
Tier Three Bipods Its a Trap Decisions, Decisions
Tier Four Tag Allied Officer Speak Softly & Carry A Big Gun Trained Marksmen
Tier Five Veterans of Monte Cassino Front Line Leadership Motivational Slaughter Cunning Recruiters

Customization

Tier One

This is the first level of customization.

GIs tackling obstacles.
GIs tackling obstacles.

Aced the Obstacle Course

Applies to Rangers and Riflemen.

3: Rangers Movement speed to 3.
4: Rifles movement speed to 3, and at Vet 1 20% less negatives from water cover.
5: Vet3 has no negatives from water cover, and it keeps bonuses against flamethrowers.

Courage Under Fire

Applies to Rangers and Riflemen.

1:. 1% less received suppression.
2:. 3% less received suppression.
3:. 5% less received suppression.
4:. 7% less received suppression.
5:. 10% less received suppression. At Vet 3 riflemen gain one use of fire up a game.

Bring in the Specialists

Applies to arrival time for platoons with Rangers.

1: .9 spawn modifier
2: .85 modifier
3: .8 modifier
4: .75 modifier
5: .7 modifier -vet1 rangers gain addtional .7 modifier on top of that.

Tier Two

This is the second level of customization.

We've got Explosives

3: Engineers may buy Demolition Charges.

Assault Engineers

Unlocks and applies to Assault Engineers.

1: 2% less suppression received.
2: 4%less suppression received.
3: 7%less suppression received.
4: 10%less suppression received.
5: 13% less suppression received. Vet 4 gain 1 use fire up a game.

Rangers Lead the Way

1: Radius 5, -5% received suppression.
2: radius 5, -10 received suppression.
3: Radius 10, -5 received suppression.
4: Radius 10, -10% received suppression.
5: Radius 15, -15% received suppression.

Tier Three

This is the third level of customization.

Bipods

Applies to BAR.

1: +5% accuracy yellow, +10% accuracy green.
2: +10% accuracy yellow, +20% accuracy green.
3: +15% accuracy yellow, +30% accuracy green.
4: +20% accuracy yellow, +40% accuracy green, Vet 2 BAR cost 20% less.
5: +25% accuracy yellow, + 50% accuracy green, Vet 2 BAR cost 35% less .

Its a Trap

3: Unlocks Ambush Squad.

Decisions, Decisions

Tier Four

This is the fourth level of customization.

Tag

Riflemen may target infantry with sticky bombs. Blast radius is 2 (half of a grenade)

1: Chance to miss 75%.
2: Chance to miss 50%.
3: Chance to miss 40%.
4: chance to miss 35%.
5: chance to miss 30%, Vet3 Blast Radius 4, cool down -25%.

Allied Officer

3: Allied Officer Unlocked.

Speak Softly & Carry A Big Gun

3: No limits on weapon upgrades.
U.S. Army Rangers overlooking Arzew Harbor, Algeria
U.S. Army Rangers overlooking Arzew Harbor, Algeria

Trained Marksmen

Rifle squads may purchase one sniper rifle as a heavy weapon. Sniper has max range of 40 and an additional 25% chance to miss.

1: Rifle costs 350mu
2: Rifle costs 250mu
3: Rifle costs 200mu
4: Rifle costs 175mu
5: rifle costs 140mu, Vet 5 the rifle is free.

Tier Five

This is the fifth level of customization.

Veterans of Monte Cassino

2: 20% Less Suppression and squad has 10% chance of starting battle with a random enemy weapon, ranges from Panzerschreck to a Luger.
4: 30% More Accurate.
6: 10pts more health/man.
8: 10pts more health/man.
10: 30% more suppression resistant and squad drops to 4 men with a 30% chance of starting with random German weapon. Receives +20 health per man and at Vet 3 50% start with a random weapon. Vet 4 unit starts with random German weapon. Vet 5 the unit starts with 2 random German weapons.

Front Line Leadership

10: Allied Officer Loses 50% of his hit points. Squad gets -20% damage reduction to his squad -30% suppression and -30% received accuracy.

Motivational Slaughter

2: +.5% range + -.5% cooldown +1% reload speed
4: +1% 1% 1%
6: + 2% 2% 2%
8: + 3% 3% 3%
10:+ 4% 4% 4% Vet4 rangers hardcapped at 60% Vet5 70%

Cunning Recruiters

1: Adds 1 man to the squad and 30% to received accuracy
2: Adds 1 man to the squad and 15% received accuracy
3: Adds 2 men the squad and 45% received accuracy
4: Adds 2 men to the squad and 20% received accuracy
5: Adds 2 men to the squad and 10% received accuracy Vet2 -5% received accuracy Vet3 no recieved accuracy penalties

See Also

Google Document Version

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