Infantry Elite
From OMGWiki
| Infantry Elite is updated to version Beta One. |
| Infantry Elite is partially protected from editing. |
In OMG Infantry Elite is one of the three trees available to American Infantry Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four |
|---|---|---|---|---|
| Tier One | Aced the Obstacle Course | Courage Under Fire | Bring in the Specialists | |
| Tier Two | We've got Explosives | Assault Engineers | Rangers Lead the Way | |
| Tier Three | Bipods | Its a Trap | Decisions, Decisions | |
| Tier Four | Tag | Allied Officer | Speak Softly & Carry A Big Gun | Trained Marksmen |
| Tier Five | Veterans of Monte Cassino | Front Line Leadership | Motivational Slaughter | Cunning Recruiters |
Customization
Tier One
This is the first level of customization.
Aced the Obstacle Course
Applies to Rangers and Riflemen.
- 3: Rangers Movement speed to 3.
- 4: Rifles movement speed to 3, and at Vet 1 20% less negatives from water cover.
- 5: Vet3 has no negatives from water cover, and it keeps bonuses against flamethrowers.
Courage Under Fire
Applies to Rangers and Riflemen.
- 1:. 1% less received suppression.
- 2:. 3% less received suppression.
- 3:. 5% less received suppression.
- 4:. 7% less received suppression.
- 5:. 10% less received suppression. At Vet 3 riflemen gain one use of fire up a game.
Bring in the Specialists
Applies to arrival time for platoons with Rangers.
- 1: .9 spawn modifier
- 2: .85 modifier
- 3: .8 modifier
- 4: .75 modifier
- 5: .7 modifier -vet1 rangers gain addtional .7 modifier on top of that.
Tier Two
This is the second level of customization.
We've got Explosives
- 3: Engineers may buy Demolition Charges.
Assault Engineers
Unlocks and applies to Assault Engineers.
- 1: 2% less suppression received.
- 2: 4%less suppression received.
- 3: 7%less suppression received.
- 4: 10%less suppression received.
- 5: 13% less suppression received. Vet 4 gain 1 use fire up a game.
Rangers Lead the Way
- 1: Radius 5, -5% received suppression.
- 2: radius 5, -10 received suppression.
- 3: Radius 10, -5 received suppression.
- 4: Radius 10, -10% received suppression.
- 5: Radius 15, -15% received suppression.
Tier Three
This is the third level of customization.
Bipods
Applies to BAR.
- 1: +5% accuracy yellow, +10% accuracy green.
- 2: +10% accuracy yellow, +20% accuracy green.
- 3: +15% accuracy yellow, +30% accuracy green.
- 4: +20% accuracy yellow, +40% accuracy green, Vet 2 BAR cost 20% less.
- 5: +25% accuracy yellow, + 50% accuracy green, Vet 2 BAR cost 35% less .
Its a Trap
- 3: Unlocks Ambush Squad.
Decisions, Decisions
Tier Four
This is the fourth level of customization.
Tag
Riflemen may target infantry with sticky bombs. Blast radius is 2 (half of a grenade)
- 1: Chance to miss 75%.
- 2: Chance to miss 50%.
- 3: Chance to miss 40%.
- 4: chance to miss 35%.
- 5: chance to miss 30%, Vet3 Blast Radius 4, cool down -25%.
Allied Officer
- 3: Allied Officer Unlocked.
Speak Softly & Carry A Big Gun
- 3: No limits on weapon upgrades.
Trained Marksmen
Rifle squads may purchase one sniper rifle as a heavy weapon. Sniper has max range of 40 and an additional 25% chance to miss.
- 1: Rifle costs 350mu
- 2: Rifle costs 250mu
- 3: Rifle costs 200mu
- 4: Rifle costs 175mu
- 5: rifle costs 140mu, Vet 5 the rifle is free.
Tier Five
This is the fifth level of customization.
Veterans of Monte Cassino
- 2: 20% Less Suppression and squad has 10% chance of starting battle with a random enemy weapon, ranges from Panzerschreck to a Luger.
- 4: 30% More Accurate.
- 6: 10pts more health/man.
- 8: 10pts more health/man.
- 10: 30% more suppression resistant and squad drops to 4 men with a 30% chance of starting with random German weapon. Receives +20 health per man and at Vet 3 50% start with a random weapon. Vet 4 unit starts with random German weapon. Vet 5 the unit starts with 2 random German weapons.
Front Line Leadership
- 10: Allied Officer Loses 50% of his hit points. Squad gets -20% damage reduction to his squad -30% suppression and -30% received accuracy.
Motivational Slaughter
- 2: +.5% range + -.5% cooldown +1% reload speed
- 4: +1% 1% 1%
- 6: + 2% 2% 2%
- 8: + 3% 3% 3%
- 10:+ 4% 4% 4% Vet4 rangers hardcapped at 60% Vet5 70%
Cunning Recruiters
- 1: Adds 1 man to the squad and 30% to received accuracy
- 2: Adds 1 man to the squad and 15% received accuracy
- 3: Adds 2 men the squad and 45% received accuracy
- 4: Adds 2 men to the squad and 20% received accuracy
- 5: Adds 2 men to the squad and 10% received accuracy Vet2 -5% received accuracy Vet3 no recieved accuracy penalties



