From OMGWiki
| Panzer Elite
| Hummel Veterancy
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| 10% reduction to scatter angle.
| 25
| Level 1
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| 15% reduction to cool-down.
| 100
| Level 2
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| 25% increase to shells fired per barrage & 20% reduction to received damage.
| 250
| Level 3
|
| Known Unit (Custom Name)
| 625
| Level 4
|
| Feared Unit (Custom Skin)
| 938
| Level 5
|
| Hummel Visual Identification
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|
|
The Hummel ("Bumble Bee") was a self-propelled artillery gun based on the Geschützwagen III/IV chassis, armed with a 15 cm (150mm) howitzer. It was used by the German Wehrmacht during the Second World War from late 1942 until the end of the war.
In OMG and CoH it is used by the Panzer Elite and available in the Scorched Earth Doctrine.
History
The Hummel was designed in 1942 out of a need for mobile artillery support for the tank forces, the lack of which had first been felt during Operation Barbarossa. There were some self-propelled artillery vehicles already in service with the Wehrmacht at the time, but most were of limited value.
The Hummel first participated in large scale combat at the Battle of Kursk, when some 100 Hummels were in service. They served in armored artillery battalions or Panzerartillerie Abteilungen of the Panzer divisions, forming separate heavy self-propelled artillery batteries, each with 6 Hummels and one ammunition carrier.
Tactics & Tips
- Locking down the Hummel increases the range and speed at which the Hummel fires its salvo.
- After firing, move the Hummel to another location (i.e. shoot and scoot); this is done to avoid counter battery fire.
- Keep this unit supported; even a stray Greyhound can wreak havoc on a lone Hummel.
- With no Overwatch ability, like the British Priests, you must keep your eyes peeled for large concentrations of enemy troops or structures in important areas.
- This is a huge pop cap drain. You will lose a lot of combat power if you just defend it. So use "defenders" that don't cost pop cap;
- Bring in Builder units before hand and provide a "safe base/haven" for the artillery piece. Mine, tank trap and wire that place, always return there after your fire.
- Its called Mobile Artillery for a reason. If not locked down, shoot and scoot (Fire -> MOVE).