Hold The Line

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This tree focuses on enhancing the defensive capabilities of units. It is one of the three trees available to Wehrmacht Defensive Doctrine players.

Part of the Atlantic Wall.
Part of the Atlantic Wall.

Contents

Table

Hold The Line
Tiers Branch One Branch Two Branch Three Branch Four Branch Five
Tier One Thick Skin Patriotism Stronghold
Tier Two Stretcher Bearers Deterrent National Devotion For The Fatherland Entrenchment
Tier Three Halt Binoculars Duck and Cover Prepared Ground
Tier Four When in Russia Known Coordinates Fearless Defense
Tier Five Occlusion Immovable Object Assisted Retreat

Customization

Tier One

This is the first level of customization.

Thick Skin

Applies to Infantry and Support Weapons.

1: +2% Health
2: +3% Health
3: +4% Health
4: +5% Health
5: +6% Health, +5 Health [Vet 3]

Patriotism

Applies to Infantry and Support Weapons.

1: +3% Attack Speed [Friendly Territory]
2: +5% Attack Speed [Friendly Territory]
3: +7% Attack Speed [Friendly Territory]
4: +9% Attack Speed [Friendly Territory]; -5% Received Accuracy [Friendly Territory]
5: +10% Attack Speed [Friendly Territory]; -5% Received Accuracy [Friendly Territory]; +1 Move Speed [Vet3] Friendly Territory];

Stronghold

1: +50% Health
2: +100% Health;
3: +175% Health; Garrisoned units survive the death of a bunker

Tier Two

This is the second level of customization.

Stretcher Bearers

Applies to Medic Bunker. Requires Thick Skin(4).

1: +1 Medics
2: +1 Medics
3: +2 Medics
4: +2 Medics; Patch Up (1 use)
5: +2 Medics; Patch Up (2 uses)

Deterrent

Applies to Flamethrower.

1: -25% Cool down; -1 Move Speed; +0.015 Suppression (Medium; Short)
2: -50% Cool down; -1 Move Speed; +0.015 Suppression (Medium; Short); +1 Flamethrower [Vet 2];
3: -75% Cool down; -1 Move Speed; +0.02 Suppression (Medium; Short); +5 Suppression Radius; +1 Flamethrower [Vet 1]; +50% Range [Vet 2]; +30% Health [Vet 3]; Heroic Infantry Armour [Vet 3]

National Devotion

Applies to For The Fatherland. Requires For The Fatherland[1].

1: +30s Duration
2: +40s Duration
3: +50s Duration; +5m Cooldown
4: +1m Duration; +4m Cooldown
5: +1m Duration; +3m Cooldown; +1 Use

For The Fatherland

Unlocks For The Fatherland. Requires Patriotism(3).

1: For The Fatherland (3 uses)
2: For The Fatherland (3 uses); -5% Received Accuracy
3: For The Fatherland (3 uses); -10% Received Accuracy; +10% Sight Range [Vet 1]

Entrenchment

Applies to Sandbags, Barbed Wire, and Tank Traps.

1: +12% Building Speed; +200% Health
2: +18% Building Speed; +180% Health
3: +24% Building Speed; +160% Health

Tier Three

This is the third level of customization.

Halt

Applies to Concussion Grenade. Requires Deterrent(1)

1: +10% Suppression
2: +20% Suppression
3: +20% Suppression; +20% AOE Range
4: +20% Suppression; +20% AOE Range
5: +20% Suppression; +25% AOE Range; +10% Throw Range [Vet 2]

Binoculars

Applies to Officer(Wehrmacht).

1: +40 Infantry Awareness
2: +50 Infantry Awareness
3: +60 Infantry Awareness
4: +60 Infantry Awareness
5: +70 Infantry Awareness; +90 Vehicle Awareness [Vet 3]

Duck and Cover

Applies to Infantry and Support Weapons. Requires For The Fatherland(3).

3: -35% Received Damage [Heavy Cover]

Prepared Ground

Applies to Mines.

1: -10% Cost
2: -20% Cost
3: -30% Cost
4: -40% Cost
5: -50% Cost; Free (Max: 1) [Vet 2]

Tier Four

This is the fourth level of customization.

When in Russia

Applies to Grenadiers and Volksgrenadiers. Requires Stretcher Bearers(3) and Halt(2)

1: -20% Health; -1 Move Speed; +1 Soldier
2: -25% Health; -1 Move Speed; +2 Soldiers
3: -22% Health; -1 Move Speed; +2 Soldiers
4: -18% Health; -1 Move Speed; +2 Soldiers; -18% Received Damage [Vet 3]
5: -15% Health (same total Health); -1 Move Speed; +2 Soldiers; -18% Received Damage [Vet 2]; +1 Move Speed [Vet 1]

Known Coordinates

Applies to and unlocks Registered Artillery. Requires Halt(2) and Binoculars(3).

1: Registered Artillery (3 uses)
2: Registered Artillery (3 uses); -20% Friendly Fire
3: Registered Artillery (3 uses); -35% Friendly Fire

Fearless Defense

Applies to all units. Requires National Devotion(4).

1: -10% Received Suppression [FTFL Active]
2: -12% Received Suppression [FTFL Active]; +4% Suppression
3: -12% Received Suppression [FTFL Active]; +8% Suppression
4: -15% Received Suppression [FTFL Active]; -10% Received Suppression [Vet 1]; +10% Suppression
5: -18% Received Suppression [FTFL Active]; -14% Received Suppression [Vet 1]; +15% Suppression; Use smoke for free [Vet 1][FTFL Active]

Tier Five

This is the fifth level of customization.

Occlusion|Occlusion

Unlocks Occlusion. Requires Immovable Object(3).

6: Occlusion (8 Uses)

Immovable Object

Applies to Support Weapons. Requires Fearless Defense(2) Halt(4).

2: +150% Health (Weapon)
4: +200% Health (Weapon); +25% Health (Crew)
6: +225% Health (Weapon); +30% Health (Crew);
8: Invulnerable (Weapon); +35% Health (Crew);
10: Invulnerable (Weapon); +35% Health (Crew); Enemies cannot recrew; Heroic Infantry Armour [Vet 1]; -50% Received Accuracy [Vet 3].

Assisted Retreat

2: Indomitable Will (1 Use)
4: Indomitable Will (2 Uses);
6: Indomitable Will (3 Uses);
8: Indomitable Will (3 Uses);
10: Indomitable Will (3 Uses); +1 Move Speed [Vet 1]; +40% Suppression [Vet 2]

See Also

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