Hold The Line
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| Hold The Line is updated to version Beta One. |
| Hold The Line is partially protected from editing. |
This tree focuses on enhancing the defensive capabilities of units. It is one of the three trees available to Wehrmacht Defensive Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four | Branch Five |
|---|---|---|---|---|---|
| Tier One | Thick Skin | Patriotism | Stronghold | ||
| Tier Two | Stretcher Bearers | Deterrent | National Devotion | For The Fatherland | Entrenchment |
| Tier Three | Halt | Binoculars | Duck and Cover | Prepared Ground | |
| Tier Four | When in Russia | Known Coordinates | Fearless Defense | ||
| Tier Five | Occlusion | Immovable Object | Assisted Retreat |
Customization
Tier One
This is the first level of customization.
Thick Skin
Applies to Infantry and Support Weapons.
- 1: +2% Health
- 2: +3% Health
- 3: +4% Health
- 4: +5% Health
- 5: +6% Health, +5 Health [Vet 3]
Patriotism
Applies to Infantry and Support Weapons.
- 1: +3% Attack Speed [Friendly Territory]
- 2: +5% Attack Speed [Friendly Territory]
- 3: +7% Attack Speed [Friendly Territory]
- 4: +9% Attack Speed [Friendly Territory]; -5% Received Accuracy [Friendly Territory]
- 5: +10% Attack Speed [Friendly Territory]; -5% Received Accuracy [Friendly Territory]; +1 Move Speed [Vet3] Friendly Territory];
Stronghold
- 1: +50% Health
- 2: +100% Health;
- 3: +175% Health; Garrisoned units survive the death of a bunker
Tier Two
This is the second level of customization.
Stretcher Bearers
Applies to Medic Bunker. Requires Thick Skin(4).
- 1: +1 Medics
- 2: +1 Medics
- 3: +2 Medics
- 4: +2 Medics; Patch Up (1 use)
- 5: +2 Medics; Patch Up (2 uses)
Deterrent
Applies to Flamethrower.
- 1: -25% Cool down; -1 Move Speed; +0.015 Suppression (Medium; Short)
- 2: -50% Cool down; -1 Move Speed; +0.015 Suppression (Medium; Short); +1 Flamethrower [Vet 2];
- 3: -75% Cool down; -1 Move Speed; +0.02 Suppression (Medium; Short); +5 Suppression Radius; +1 Flamethrower [Vet 1]; +50% Range [Vet 2]; +30% Health [Vet 3]; Heroic Infantry Armour [Vet 3]
National Devotion
Applies to For The Fatherland. Requires For The Fatherland[1].
- 1: +30s Duration
- 2: +40s Duration
- 3: +50s Duration; +5m Cooldown
- 4: +1m Duration; +4m Cooldown
- 5: +1m Duration; +3m Cooldown; +1 Use
For The Fatherland
Unlocks For The Fatherland. Requires Patriotism(3).
- 1: For The Fatherland (3 uses)
- 2: For The Fatherland (3 uses); -5% Received Accuracy
- 3: For The Fatherland (3 uses); -10% Received Accuracy; +10% Sight Range [Vet 1]
Entrenchment
Applies to Sandbags, Barbed Wire, and Tank Traps.
- 1: +12% Building Speed; +200% Health
- 2: +18% Building Speed; +180% Health
- 3: +24% Building Speed; +160% Health
Tier Three
This is the third level of customization.
Halt
Applies to Concussion Grenade. Requires Deterrent(1)
- 1: +10% Suppression
- 2: +20% Suppression
- 3: +20% Suppression; +20% AOE Range
- 4: +20% Suppression; +20% AOE Range
- 5: +20% Suppression; +25% AOE Range; +10% Throw Range [Vet 2]
Binoculars
Applies to Officer(Wehrmacht).
- 1: +40 Infantry Awareness
- 2: +50 Infantry Awareness
- 3: +60 Infantry Awareness
- 4: +60 Infantry Awareness
- 5: +70 Infantry Awareness; +90 Vehicle Awareness [Vet 3]
Duck and Cover
Applies to Infantry and Support Weapons. Requires For The Fatherland(3).
- 3: -35% Received Damage [Heavy Cover]
Prepared Ground
Applies to Mines.
- 1: -10% Cost
- 2: -20% Cost
- 3: -30% Cost
- 4: -40% Cost
- 5: -50% Cost; Free (Max: 1) [Vet 2]
Tier Four
This is the fourth level of customization.
When in Russia
Applies to Grenadiers and Volksgrenadiers. Requires Stretcher Bearers(3) and Halt(2)
- 1: -20% Health; -1 Move Speed; +1 Soldier
- 2: -25% Health; -1 Move Speed; +2 Soldiers
- 3: -22% Health; -1 Move Speed; +2 Soldiers
- 4: -18% Health; -1 Move Speed; +2 Soldiers; -18% Received Damage [Vet 3]
- 5: -15% Health (same total Health); -1 Move Speed; +2 Soldiers; -18% Received Damage [Vet 2]; +1 Move Speed [Vet 1]
Known Coordinates
Applies to and unlocks Registered Artillery. Requires Halt(2) and Binoculars(3).
- 1: Registered Artillery (3 uses)
- 2: Registered Artillery (3 uses); -20% Friendly Fire
- 3: Registered Artillery (3 uses); -35% Friendly Fire
Fearless Defense
Applies to all units. Requires National Devotion(4).
- 1: -10% Received Suppression [FTFL Active]
- 2: -12% Received Suppression [FTFL Active]; +4% Suppression
- 3: -12% Received Suppression [FTFL Active]; +8% Suppression
- 4: -15% Received Suppression [FTFL Active]; -10% Received Suppression [Vet 1]; +10% Suppression
- 5: -18% Received Suppression [FTFL Active]; -14% Received Suppression [Vet 1]; +15% Suppression; Use smoke for free [Vet 1][FTFL Active]
Tier Five
This is the fifth level of customization.
Occlusion|Occlusion
Unlocks Occlusion. Requires Immovable Object(3).
- 6: Occlusion (8 Uses)
Immovable Object
Applies to Support Weapons. Requires Fearless Defense(2) Halt(4).
- 2: +150% Health (Weapon)
- 4: +200% Health (Weapon); +25% Health (Crew)
- 6: +225% Health (Weapon); +30% Health (Crew);
- 8: Invulnerable (Weapon); +35% Health (Crew);
- 10: Invulnerable (Weapon); +35% Health (Crew); Enemies cannot recrew; Heroic Infantry Armour [Vet 1]; -50% Received Accuracy [Vet 3].
Assisted Retreat
- 2: Indomitable Will (1 Use)
- 4: Indomitable Will (2 Uses);
- 6: Indomitable Will (3 Uses);
- 8: Indomitable Will (3 Uses);
- 10: Indomitable Will (3 Uses); +1 Move Speed [Vet 1]; +40% Suppression [Vet 2]



