Firepower

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In OMG Firepower is one of the three trees available to American Infantry Doctrine players.

Contents

Table

Firepower
Tiers Branch One Branch Two Branch Three Branch Four
Tier One Rangefinders Tactical Withdrawal Iron Sight Calibration On the Road Again
Tier Two Suspicious Mist Spotters Improved Security Howitzer Shot
Tier Three Dog Captured Equipment Fluffy Marshmallows of Impending Doom
Tier Four We will Hide this Giant Gun? You Made it out of WHAT? Escalation
Tier Five Pinpoint Accuracy Thanks Gunny Shock & Awe

Customization

Tier One

This is the first level of customization.

Rangefinders

1: +10% -5%
2: +15 -10%
3: +20% -15%
4: +25% -20%
5: +30% -20% vet2 RoF +5%

Tactical Withdrawal

Applies to M1919 Browning and M2 Mortar.

1: 20% faster pack up 20% slower setup.
2: 30% faster pack up 30% slower setup.
3: 40% faster pack up 40% slower setup.
4: 50% faster pack up 30% slower setup.
5: 60% faster pack up 20% slower Setup.

Iron Sight Calibration

3: After setting up, the M1919 Browning is 50% less accurate for one minute, and is 25% more accurate after that.

On the Road Again

M2 105mm Howitzer may move at 50% speed of 57mm M1 Gun and once they set up in new location their cool downs need full recharges and there is additional cool down for movement.

1: 5 minutes cool down added.
2: 3 minute cool down added.
3: 1 minute cool down added.
4: No additional cool down.
5: At Vet 2 it moves 25% faster and at Vet 3 it moves at same speed as the anti tank gun.

Tier Two

This is the second level of customization.

Suspicious Mist

Smoke rounds dropped in rough circle.

1: 1 use, 4 rounds over 10 seconds, lasts 15 seconds/round small spread.
2: 1 use, 6 rounds over 15 seconds, lasts 15 seconds/round small spread.
3: 2 use, 6 rounds over 15 seconds, lasts 15 seconds/round small spread.
4: 3 use, 6 rounds over 15 seconds, lasts 15 seconds/round small spread.
5: 3 use, 10 rounds over 20 seconds, lasts 30s/ round medium spread.

Spotters

1: Sight +5, stealth + 3, 2 second longer to cloak.
2: Sight +8, stealth +5, +1 second longer to cloak.
3: Sight+10, stealth +7, +.5s longer to cloak.
4: Spotter gains Heroic armor class, and no delay to cloak.
5: Spotter may be purchased as individual unit for four population.

Improved Security

3: Third man in Mortar, HMG, ATG, Howitzer equipped with Thompson SMG.

Howitzer Shot

1: 1 use single round.
2: 2 use single round.
3: 2 use, 50% more powerful.
4: 2 use, 100% more powerful.
5: 3 use, 100% more powerful.

Tier Three

This is the third level of customization.

Dog

Unlocks and applies to Concussive Barrage.

1: 1 use, 5 second duration.
2: 1 use, 7.5 second duration.
3: 2 use, 7.5 second duration.
4: 2 use, 10 second duration.
5: 3 use, 12 second duration.

Captured Equipment

Allied HMG able to upgrade with MG42.

1: 30mu 20% less accurate
2: 25mu 15% less accurate
3: 20mu 10% less accurate
4: 15mu 5% less accurate
5: 10mu may purchase AP Rounds

Fluffy Marshmallows of Impending Doom

Howitzer may fire Smoke barrage.

1: 4 rounds 15s duration large spread.
2: 6 rounds 30s duration large spread.
3: 6 rounds 30s duration medium spread.
4: 8 rounds 30s duration medium spread.
5: 8 rounds 40s duration tight cluster, at vet 2 the cool down is reduced by 20%.

Tier Four

This is the fourth level of customization.

We will Hide this Giant Gun?

3: Howitzer no longer reveals in fog of war when firing.

You Made it out of WHAT?

Experimental Rounds issued to Mortar Teams.

1: +50% area of effect, +25% damage, 25% chance of weapon blowing up upon activation.
2: +50% area of effect, +25% damage, 20% chance of weapon blowing up upon activation.
3: +50% area of effect, +25% damage, 20% chance of weapon blowing up upon activation.
4: +50% area of effect, +25% damage, 10% chance of weapon blowing up upon activation.
5: +50% area of effect, +25% damage, 8% chance of weapon blowing up upon activation.

Escalation

Offmap Artillery becomes more powerful after 45 minutes of game play has passed.

1: +10% more rounds, -10% time between rounds.
2: +20 more rounds, -20% time between rounds.
3:. +30% more rounds, -30% time between rounds.
4: +50% more rounds, -50% time between rounds.
5: +100% more rounds, -100% time between rounds. At Vet 2 it applies to on map howitzers.

Tier Five

This is fifth level of customization.

Pinpoint Accuracy

On map Howitzers have additional Barrage type. Fires 1 HE round with precise accuracy and hits exactly where aimed.

1: Cool down 90 seconds.
2: Cool down 80 seconds.
3: Cool down 70 Seconds.
4: Cool down 60 Seconds.
5: Cool down 45 Seconds.

Thanks Gunny

HMG Fires AP Rounds instead of normal rounds 1. 1 in 4 shots is AP. 2. 1 in 3 shots is AP. 3. 1 in 2 shots is AP. 4. 2 in 3 shots are AP. 5. Every shot is AP.

Shock & Awe

On map Howitzers have an additional Barrage type. Fires many rounds over large area for long period of time - Long cool down 7-10min, very inaccurate.

1: Barrage lasts 45 seconds, 2s between shots.
2: Barrage Lasts 60 seconds, 1.5s between shots.
3: Barrage Lasts 75s, 1s between shots.
4: Barrage Lasts 90 Seconds, 1s between shots.
5: Barrage Lasts 90s, .75s between shots, vet2 .6s between shots, vet3 .5s between shots, vet4 .4s between shots vet 5 .25s between shots.


See Also

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