Firepower
From OMGWiki
| Firepower is updated to version Beta One. |
| Firepower is partially protected from editing. |
In OMG Firepower is one of the three trees available to American Infantry Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four |
|---|---|---|---|---|
| Tier One | Rangefinders | Tactical Withdrawal | Iron Sight Calibration | On the Road Again |
| Tier Two | Suspicious Mist | Spotters | Improved Security | Howitzer Shot |
| Tier Three | Dog | Captured Equipment | Fluffy Marshmallows of Impending Doom | |
| Tier Four | We will Hide this Giant Gun? | You Made it out of WHAT? | Escalation | |
| Tier Five | Pinpoint Accuracy | Thanks Gunny | Shock & Awe |
Customization
Tier One
This is the first level of customization.
Rangefinders
- 1: +10% -5%
- 2: +15 -10%
- 3: +20% -15%
- 4: +25% -20%
- 5: +30% -20% vet2 RoF +5%
Tactical Withdrawal
Applies to M1919 Browning and M2 Mortar.
- 1: 20% faster pack up 20% slower setup.
- 2: 30% faster pack up 30% slower setup.
- 3: 40% faster pack up 40% slower setup.
- 4: 50% faster pack up 30% slower setup.
- 5: 60% faster pack up 20% slower Setup.
Iron Sight Calibration
- 3: After setting up, the M1919 Browning is 50% less accurate for one minute, and is 25% more accurate after that.
On the Road Again
M2 105mm Howitzer may move at 50% speed of 57mm M1 Gun and once they set up in new location their cool downs need full recharges and there is additional cool down for movement.
- 1: 5 minutes cool down added.
- 2: 3 minute cool down added.
- 3: 1 minute cool down added.
- 4: No additional cool down.
- 5: At Vet 2 it moves 25% faster and at Vet 3 it moves at same speed as the anti tank gun.
Tier Two
This is the second level of customization.
Suspicious Mist
Smoke rounds dropped in rough circle.
- 1: 1 use, 4 rounds over 10 seconds, lasts 15 seconds/round small spread.
- 2: 1 use, 6 rounds over 15 seconds, lasts 15 seconds/round small spread.
- 3: 2 use, 6 rounds over 15 seconds, lasts 15 seconds/round small spread.
- 4: 3 use, 6 rounds over 15 seconds, lasts 15 seconds/round small spread.
- 5: 3 use, 10 rounds over 20 seconds, lasts 30s/ round medium spread.
Spotters
- 1: Sight +5, stealth + 3, 2 second longer to cloak.
- 2: Sight +8, stealth +5, +1 second longer to cloak.
- 3: Sight+10, stealth +7, +.5s longer to cloak.
- 4: Spotter gains Heroic armor class, and no delay to cloak.
- 5: Spotter may be purchased as individual unit for four population.
Improved Security
- 3: Third man in Mortar, HMG, ATG, Howitzer equipped with Thompson SMG.
Howitzer Shot
- 1: 1 use single round.
- 2: 2 use single round.
- 3: 2 use, 50% more powerful.
- 4: 2 use, 100% more powerful.
- 5: 3 use, 100% more powerful.
Tier Three
This is the third level of customization.
Dog
Unlocks and applies to Concussive Barrage.
- 1: 1 use, 5 second duration.
- 2: 1 use, 7.5 second duration.
- 3: 2 use, 7.5 second duration.
- 4: 2 use, 10 second duration.
- 5: 3 use, 12 second duration.
Captured Equipment
Allied HMG able to upgrade with MG42.
- 1: 30mu 20% less accurate
- 2: 25mu 15% less accurate
- 3: 20mu 10% less accurate
- 4: 15mu 5% less accurate
- 5: 10mu may purchase AP Rounds
Fluffy Marshmallows of Impending Doom
Howitzer may fire Smoke barrage.
- 1: 4 rounds 15s duration large spread.
- 2: 6 rounds 30s duration large spread.
- 3: 6 rounds 30s duration medium spread.
- 4: 8 rounds 30s duration medium spread.
- 5: 8 rounds 40s duration tight cluster, at vet 2 the cool down is reduced by 20%.
Tier Four
This is the fourth level of customization.
We will Hide this Giant Gun?
- 3: Howitzer no longer reveals in fog of war when firing.
You Made it out of WHAT?
Experimental Rounds issued to Mortar Teams.
- 1: +50% area of effect, +25% damage, 25% chance of weapon blowing up upon activation.
- 2: +50% area of effect, +25% damage, 20% chance of weapon blowing up upon activation.
- 3: +50% area of effect, +25% damage, 20% chance of weapon blowing up upon activation.
- 4: +50% area of effect, +25% damage, 10% chance of weapon blowing up upon activation.
- 5: +50% area of effect, +25% damage, 8% chance of weapon blowing up upon activation.
Escalation
Offmap Artillery becomes more powerful after 45 minutes of game play has passed.
- 1: +10% more rounds, -10% time between rounds.
- 2: +20 more rounds, -20% time between rounds.
- 3:. +30% more rounds, -30% time between rounds.
- 4: +50% more rounds, -50% time between rounds.
- 5: +100% more rounds, -100% time between rounds. At Vet 2 it applies to on map howitzers.
Tier Five
This is fifth level of customization.
Pinpoint Accuracy
On map Howitzers have additional Barrage type. Fires 1 HE round with precise accuracy and hits exactly where aimed.
- 1: Cool down 90 seconds.
- 2: Cool down 80 seconds.
- 3: Cool down 70 Seconds.
- 4: Cool down 60 Seconds.
- 5: Cool down 45 Seconds.
Thanks Gunny
HMG Fires AP Rounds instead of normal rounds 1. 1 in 4 shots is AP. 2. 1 in 3 shots is AP. 3. 1 in 2 shots is AP. 4. 2 in 3 shots are AP. 5. Every shot is AP.
Shock & Awe
On map Howitzers have an additional Barrage type. Fires many rounds over large area for long period of time - Long cool down 7-10min, very inaccurate.
- 1: Barrage lasts 45 seconds, 2s between shots.
- 2: Barrage Lasts 60 seconds, 1.5s between shots.
- 3: Barrage Lasts 75s, 1s between shots.
- 4: Barrage Lasts 90 Seconds, 1s between shots.
- 5: Barrage Lasts 90s, .75s between shots, vet2 .6s between shots, vet3 .5s between shots, vet4 .4s between shots vet 5 .25s between shots.


