Defensive Doctrine
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| Defensive Doctrine is updated to version Beta One. |
| Defensive Doctrine is partially protected from editing. |
When applied to military units, defense implies use of defensive tactics that seek to negate enemy offensive tactics.
A defensive military doctrine implies operation of larger military forces from a largely defensive posture, which at the operational warfare scale assumes the form of defense in depth, and at strategic scale encompasses a large area of operations such as the Maginot Line by large parts of the French Army before World War II.
In military operations planning, a defensive strategy is the policy of preventing an attack, or minimizing the damage of an attack, by the forces assuming defense in strategic depth for preventing an enemy from conquering territory.
In OMG it is a Doctrine available to Wehrmacht players that emphasizes Defenses, Machine Guns, and Artillery.
Defensive Trees
| Tiers | Branch One | Branch Two | Branch Three | Branch Four | Branch Five |
|---|---|---|---|---|---|
| Tier One | Thick Skin | Patriotism | Stronghold | ||
| Tier Two | Stretcher Bearers | Deterrent | National Devotion | For The Fatherland | Entrenchment |
| Tier Three | Halt | Binoculars | Duck and Cover | Prepared Ground | |
| Tier Four | When in Russia | Known Coordinates | Fearless Defense | ||
| Tier Five | Occlusion | Immovable Object | Assisted Retreat |
| Tiers | Branch One | Branch Two | Branch Three | Branch Four | Branch Five |
|---|---|---|---|---|---|
| Tier One | Reliable Supply Lines | Aimed Shots | Superior Optics | Communications Gear | Leadership |
| Tier Two | Ammo Dump | Artillery Support | Howitzers | ||
| Tier Three | Fragmentation | Advanced Munitions | Inspiration | ||
| Tier Four | Stockpile | Relaxed Fire Discipline | Sabot Rounds | Chain of Command | Overseers |
| Tier Five | Divine Intervention | Ballistics | Assisted Retreat |
| Tiers | Branch One | Branch Two | Branch Three | Branch Four | Branch Five |
|---|---|---|---|---|---|
| Tier One | Advanced Warning | Trained Pyromaniacs | |||
| Tier Two | Static Emplacements | Treacherous Ground | Demolition Charges | Remote Detonators | |
| Tier Three | Balls of Steel, Feet of Lead | Battle Readiness | Ambush | Teller Mines | Magnetic Explosives |
| Tier Four | Revenge from the Grave | Accurate Intelligence | Booby Trapped | Cluster Mines | Bouncing Betty |
| Tier Five | Omniscience | Discus Throw | Rapid Arming |



