Counter Attack
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| Counter Attack is updated to version Beta One. |
| Counter Attack is partially protected from editing. |
This tree focuses on increasing the offensive capabilities of units in defensive situations. It is one of the three trees available to Wehrmacht Defensive Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four | Branch Five |
|---|---|---|---|---|---|
| Tier One | Reliable Supply Lines | Aimed Shots | Superior Optics | Communications Gear | Leadership |
| Tier Two | Ammo Dump | Artillery Support | Howitzers | ||
| Tier Three | Fragmentation | Advanced Munitions | Inspiration | ||
| Tier Four | Stockpile | Relaxed Fire Discipline | Sabot Rounds | Chain of Command | Overseers |
| Tier Five | Divine Intervention | Ballistics | Assisted Retreat |
Customization
Tier One
This is the first step of customization.
Reliable Supply Lines
Applies to all items
- 1: -4% Cost
- 2: -6% Cost
- 3: -8% Cost (Vet 3: Free)
Aimed Shots
Applies to Volksgrenadiers and Grenadiers
- 1: +4% Range, -3% Attack Speed
- 2: +6% Range, -4% Attack Speed
- 3: +8% Range, -5% Attack Speed
- 4: +10% Range, -4% Attack Speed
- 5: +10% Range, -3% Attack Speed
Superior Optics
Applies to Sniper(Wehrmacht)
- 1: +3 Stealth Detection
- 2: +5 Stealth Detection
- 3: +7 Stealth Detection
- 4: +12 Stealth Detection, +20% Sight Range [Vet 3]
- 5: +15 Stealth Detection, +20% Sight Range [Vet 3], +20% Range [Vet 2]
Communications Gear
Applies to Sniper(Wehrmacht), Requires Superior Optics(1)
- 1: +5% Sight Range
- 2: +10% Sight Range
- 3: +10% Sight Range, Radios
Leadership
Applies to Officer(Wehrmacht)
- 1: Officer
- 2: Officer, Supervision
- 3: Officer, Supervision, +5 Sight Range [Vet 1], -15% Received Damage [Vet 3]
Tier Two
This is the second step of customization.
Ammo Dump
Requires Reliable Supply Lines(3).
- 1: +5% Munitions Bonus
- 2: +8% Munitions Bonus
- 3: +12% Munitions Bonus
- 4: +15% Munitions Bonus
- 5: +18% Munitions Bonus, +1 Level
Artillery Support
Applies to Walking Stuka and Observed Fire. Requires Superior Optics(3) and Leadership(1).
- 1: Walking Stuka
- 2: Walking Stuka, Observed Fire
- 3: Walking Stuka, Observed Fire, +5% Damage
- 4: Walking Stuka, Observed Fire, +5% Damage, +5% Range
- 5: Walking Stuka, Observed Fire, +5% Damage, +5% Range, +5% Suppression
Howitzers
Applies to (Flak 88). Requires Leadership(2)
- 3: Indirect Fire
Tier Three
This is the third step of customization.
Fragmentation
Applies to Model 24 Grenade. Requires Ammo Dump(2) and Aimed Shots(3)
- 1: +20% AOE Damage (Medium)
- 2: +10% AOE Damage (Medium), +5% AOE Damage (Long)
- 3: +15% AOE Damage (Medium), +15% AOE Damage (Long), +10 Throw Range [Vet 2]
Advanced Munitions
Applies to Walking Stuka. Requires Superior Optics(5), Artillery Support(4).
- 1: Smoke Barrage (Stuka)
- 2: Smoke Barrage (Stuka), Incendiary Barrage (Stuka)
- 3: Smoke Barrage (Stuka), Incendiary Barrage (Stuka), AP Barrage (Stuka)
Inspiration
Applies to Inspiration. Requires Leadership(3).
- 1: Inspiration
- 2: Inspiration, +5 Range (Ability)
- 3: Inspiration, +10 Range (Ability)
- 4: Inspiration, +15 Range (Ability)
- 5: Inspiration, +20 Range (Ability), +20% Damage (Units) [Vet 2]
Tier Four
This is the fourth step of customization.
Stockpile
Applies to all resource bonuses. Requires Ammo Dump(4)
- 1: +10% Bonus
- 2: +20% Bonus
- 3: +30% Bonus
- 4: +40% Bonus
- 5: +50% Bonus
Relaxed Fire Discipline
Applies to Infantry and HMGs. Requires Splitterring(2).
- 3: -40% Cooldown (Medium, Long), +12% Reload, -15% Reload [Vet 2]
Sabot Rounds
Applies to Tanks. Requires Aimed Shots(5) and Advanced Munitions(1).
- 1: Sabot Rounds
- 2: Sabot Rounds, +10% Penetration
- 3: Sabot Rounds, +10% Penetration, +10% Attack Speed [Vet 2]
Chain of Command
Applies to Command Bunker. Requires Inspiration(2).
- 1: Command Bunker
- 2: Command Bunker, +10% Sight Range
- 3: Command Bunker, +10% Sight Range, -10% Received Damage
- 4: Command Bunker, +12% Sight Range, -12% Received Damage, New Orders
- 5: Command Bunker, +15% Sight Range, -15% Received Damage, New Orders, 280mm Barrage (4 Uses)
Overseers
Overseers Applies to all units. Requires Inspiration(5).
- 1: +5% Population (Player)(Per officer x/1).
- 2: +7% Population (Player)(Per officer x/1), +1 Move Speed (Per 3 officers [Vet 3])
- 3: +9% Population (Player)(Per officer x/2), +1 Move Speed (Per 2 officers [Vet 3])
- 4: +11% Population (Player)(Per officer x/2), +1 Move Speed (Per 2 officers [Vet 3])
- 5: +12% Population (Player)(Per officer x/2), +1 Move Speed (Per 2 officers [Vet 2])
Tier Five
This is the fifth step of customization.
Divine Intervention
Applies to Divine Intervention. Requires Stockpile(5).
- 2: Divine Intervention (1 Use)
- 4: Divine Intervention (1 Use), +1 Platoon
- 6: Divine Intervention (1 Use), +1 Platoon (Teammates)
Ballistics
Applies to Tanks. Requires Sabot Rounds(3).
- 2: +30% Range [Heavy Cover]
- 4: +40% Range [Heavy Cover], Stealth (20s) [Vet 2][Heavy Cover]
- 6: +45% Range [Heavy Cover], Stealth (15s) [Vet 2][Heavy Cover]
- 8: +50% Range [Heavy Cover], Stealth (10s) [Vet 2][Heavy Cover]
- 10: +60% Range [Heavy Cover], Stealth (10s) [Vet 1][Heavy Cover], -50% Received Penetration [Vet 3][Heavy Cover]
Assisted Retreat
Applies to Assisted Retreat. Requires Chain of Command(5).
- 2: Assisted Retreat (1 Use)
- 4: Assisted Retreat (1 Use), -0.25 Health Drain
- 6: Assisted Retreat (2 Uses), -0.5 Health Drain
- 8: Assisted Retreat (2 Uses), -0.65 Health Drain
- 10: Assisted Retreat (2 Uses), -0.9 Health Drain, -0.6 Health Drain [Vet 3]





