Counter Attack

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This tree focuses on increasing the offensive capabilities of units in defensive situations. It is one of the three trees available to Wehrmacht Defensive Doctrine players.

Falaise Pocket and the Mortain counterattack.
Falaise Pocket and the Mortain counterattack.

Contents

Table

Counter Attack
Tiers Branch One Branch Two Branch Three Branch Four Branch Five
Tier One Reliable Supply Lines Aimed Shots Superior Optics Communications Gear Leadership
Tier Two Ammo Dump Artillery Support Howitzers
Tier Three Fragmentation Advanced Munitions Inspiration
Tier Four Stockpile Relaxed Fire Discipline Sabot Rounds Chain of Command Overseers
Tier Five Divine Intervention Ballistics Assisted Retreat

Customization

Tier One

This is the first step of customization.

Reliable Supply Lines

Applies to all items

1: -4% Cost
2: -6% Cost
3: -8% Cost (Vet 3: Free)
Results of a failed German counterattack at near Mortain, France.
Results of a failed German counterattack at near Mortain, France.

Aimed Shots

Applies to Volksgrenadiers and Grenadiers

1: +4% Range, -3% Attack Speed
2: +6% Range, -4% Attack Speed
3: +8% Range, -5% Attack Speed
4: +10% Range, -4% Attack Speed
5: +10% Range, -3% Attack Speed

Superior Optics

Applies to Sniper(Wehrmacht)

1: +3 Stealth Detection
2: +5 Stealth Detection
3: +7 Stealth Detection
4: +12 Stealth Detection, +20% Sight Range [Vet 3]
5: +15 Stealth Detection, +20% Sight Range [Vet 3], +20% Range [Vet 2]

Communications Gear

Applies to Sniper(Wehrmacht), Requires Superior Optics(1)

1: +5% Sight Range
2: +10% Sight Range
3: +10% Sight Range, Radios

Leadership

Applies to Officer(Wehrmacht)

1: Officer
2: Officer, Supervision
3: Officer, Supervision, +5 Sight Range [Vet 1], -15% Received Damage [Vet 3]

Tier Two

This is the second step of customization.

Ammo Dump

Requires Reliable Supply Lines(3).

1: +5% Munitions Bonus
2: +8% Munitions Bonus
3: +12% Munitions Bonus
4: +15% Munitions Bonus
5: +18% Munitions Bonus, +1 Level

Artillery Support

Applies to Walking Stuka and Observed Fire. Requires Superior Optics(3) and Leadership(1).

1: Walking Stuka
2: Walking Stuka, Observed Fire
3: Walking Stuka, Observed Fire, +5% Damage
4: Walking Stuka, Observed Fire, +5% Damage, +5% Range
5: Walking Stuka, Observed Fire, +5% Damage, +5% Range, +5% Suppression

Howitzers

Applies to (Flak 88). Requires Leadership(2)

3: Indirect Fire

Tier Three

This is the third step of customization.

Fragmentation

Applies to Model 24 Grenade. Requires Ammo Dump(2) and Aimed Shots(3)

1: +20% AOE Damage (Medium)
2: +10% AOE Damage (Medium), +5% AOE Damage (Long)
3: +15% AOE Damage (Medium), +15% AOE Damage (Long), +10 Throw Range [Vet 2]
Walking Stuka firing during the Warsaw uprising.
Walking Stuka firing during the Warsaw uprising.

Advanced Munitions

Applies to Walking Stuka. Requires Superior Optics(5), Artillery Support(4).

1: Smoke Barrage (Stuka)
2: Smoke Barrage (Stuka), Incendiary Barrage (Stuka)
3: Smoke Barrage (Stuka), Incendiary Barrage (Stuka), AP Barrage (Stuka)

Inspiration

Applies to Inspiration. Requires Leadership(3).

1: Inspiration
2: Inspiration, +5 Range (Ability)
3: Inspiration, +10 Range (Ability)
4: Inspiration, +15 Range (Ability)
5: Inspiration, +20 Range (Ability), +20% Damage (Units) [Vet 2]

Tier Four

This is the fourth step of customization.

Stockpile

Applies to all resource bonuses. Requires Ammo Dump(4)

1: +10% Bonus
2: +20% Bonus
3: +30% Bonus
4: +40% Bonus
5: +50% Bonus

Relaxed Fire Discipline

Applies to Infantry and HMGs. Requires Splitterring(2).

3: -40% Cooldown (Medium, Long), +12% Reload, -15% Reload [Vet 2]

Sabot Rounds

Applies to Tanks. Requires Aimed Shots(5) and Advanced Munitions(1).

1: Sabot Rounds
2: Sabot Rounds, +10% Penetration
3: Sabot Rounds, +10% Penetration, +10% Attack Speed [Vet 2]

Chain of Command

Applies to Command Bunker. Requires Inspiration(2).

1: Command Bunker
2: Command Bunker, +10% Sight Range
3: Command Bunker, +10% Sight Range, -10% Received Damage
4: Command Bunker, +12% Sight Range, -12% Received Damage, New Orders
5: Command Bunker, +15% Sight Range, -15% Received Damage, New Orders, 280mm Barrage (4 Uses)

Overseers

Overseers Applies to all units. Requires Inspiration(5).

1: +5% Population (Player)(Per officer x/1).
2: +7% Population (Player)(Per officer x/1), +1 Move Speed (Per 3 officers [Vet 3])
3: +9% Population (Player)(Per officer x/2), +1 Move Speed (Per 2 officers [Vet 3])
4: +11% Population (Player)(Per officer x/2), +1 Move Speed (Per 2 officers [Vet 3])
5: +12% Population (Player)(Per officer x/2), +1 Move Speed (Per 2 officers [Vet 2])

Tier Five

This is the fifth step of customization.

Divine Intervention

Applies to Divine Intervention. Requires Stockpile(5).

2: Divine Intervention (1 Use)
4: Divine Intervention (1 Use), +1 Platoon
6: Divine Intervention (1 Use), +1 Platoon (Teammates)

Ballistics

Applies to Tanks. Requires Sabot Rounds(3).

2: +30% Range [Heavy Cover]
4: +40% Range [Heavy Cover], Stealth (20s) [Vet 2][Heavy Cover]
6: +45% Range [Heavy Cover], Stealth (15s) [Vet 2][Heavy Cover]
8: +50% Range [Heavy Cover], Stealth (10s) [Vet 2][Heavy Cover]
10: +60% Range [Heavy Cover], Stealth (10s) [Vet 1][Heavy Cover], -50% Received Penetration [Vet 3][Heavy Cover]

Assisted Retreat

Applies to Assisted Retreat. Requires Chain of Command(5).

2: Assisted Retreat (1 Use)
4: Assisted Retreat (1 Use), -0.25 Health Drain
6: Assisted Retreat (2 Uses), -0.5 Health Drain
8: Assisted Retreat (2 Uses), -0.65 Health Drain
10: Assisted Retreat (2 Uses), -0.9 Health Drain, -0.6 Health Drain [Vet 3]

See Also

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