British Veterancy

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This page contains the British Veterancy table. See the discussion page for table information.

Contents

Anti Air

Bofors 40mm gun

  • Level One(20): 10% increase to accuracy & 60% increase to accuracy versus aircraft.
  • Level Two(60): 1 second increase to burst duration.
  • Level Three(168): 25% reduction to cool-down.
  • Level Four(336): Known Unit (Custom Name)
  • Level Five(504): Feared Unit (Custom Skin)

Anti Tank

Ordnance QF 17 pounder

  • Level One(15): 20% increase to weapon health and gains the hold fire ability.
  • Level Two(60): 15% increase to accuracy.
  • Level Three(240): Crew gains heroic armor.
  • Level Four(960): Known Unit (Custom Name)
  • Level Five(1440): Feared Unit (Custom Skin)

Artillery

Ordnance QF 25 pounder

  • Level One(30): 10% reduction to scatter.
  • Level Two(90): 15% reduction to cool-down.
  • Level Three(252): 15% reduction to reload.
  • Level Four(504): Known Unit (Custom Name)
  • Level Five(756): Feared Unit (Custom Skin)

M7 Priest

  • Level One(36): 10% reduction to scatter.
  • Level Two(108): 15% reduction to cool-down.
  • Level Three(302): 15% reduction to received damage.
  • Level Four(604): Known Unit (Custom Name)
  • Level Five(907): Feared Unit (Custom Skin)

Infantry

Captain

  • Level One(20): 25% increase in health from 60 to 75.
  • Level Two(60): Retreat to Captain ability available on a 240 second cool-down & Company of Heroes corresponding level aura.
  • Level Three(168): 3 increase to population cap.
  • Level Four(336): Known Unit (Custom Name)
  • Level Five(672): Feared Unit (Custom Skin)

Commandos

  • Level One(16): 10% increase to accuracy.
  • Level Two(64): 15% reduction to received accuracy.
  • Level Three(256): 20% reduction to received suppression & smoke and normal grenades are on separate timers.
  • Level Four(1024): Known Unit (Custom Name)
  • Level Five(1536): Feared Unit (Custom Skin)

Commando Vickers Team

See Vickers.

Commando Mortar Team

See Ordnance ML 3 Inch Mortar.

Commando PIAT Team

  • Level One(10): 15% reduction to received accuracy.
  • Level Two(40): 66% increase to PIAT accuracy at long range, 30.8% increase to PIAT accuracy at medium range.
  • Level Three(160): 20% reduction to received suppression.
  • Level Four(640): Known Unit (Custom Name)
  • Level Five(960): Feared Unit (Custom Skin)

Infantry Section

  • Level One(12): 10% reduction to received accuracy.
  • Level Two(48): 10% reduction to received suppression & 10% reduction to reload and cool-down while entrenched.
  • Level Three(192): 10% increase to range & free Sergeant upgrade.
  • Level Four(768): Known Unit (Custom Name)
  • Level Five(1152): Feared Unit (Custom Skin)

Lieutenant

See Here For Lieutenant Effects

  • Level One(20): 30% reduction to received accuracy.
  • Level Two(60): 33% larger command aura from 30 to 40 & Company of Heroes corresponding level aura.
  • Level Three(168): Health regeneration at 46% the Officer(Wehrmacht)'s rate.
  • Level Four(336): Known Unit (Custom Name)
  • Level Five(672): Feared Unit (Custom Skin)

Ordnance ML 3 Inch Mortar

  • Level One(18): 15% reduction to reload time.
  • Level Two(72): 20% increase to suppression.
  • Level Three(288): 25% increase to damage from 20 to 25.
  • Level Four(1152): Known Unit (Custom Name)
  • Level Five(1728): Feared Unit (Custom Skin)

Recon Squad or Recon Element

  • Level One(10): 10% reduction to received accuracy.
  • Level Two(40): 14.3% increase to line of sight from 35 to 40.
  • Level Three(160): 15% increase in accuracy & the marksman upgrade now has no negative line of sight modifiers.
  • Level Four(640): Known Unit (Custom Name)
  • Level Five(960): Feared Unit (Custom Skin)

Sappers

  • Level One(8): 50% reduction to received damage repair modifier.
  • Level Two(32): 66% increase to PIAT accuracy at long range & 30.8% increase to PIAT accuracy at medium range.
  • Level Three(128): 30% increase to repair rate.
  • Level Four(512): Known Unit (Custom Name)
  • Level Five(): Feared Unit (Custom Skin)

Vickers

  • Level One(12): 25% reduction to cool-down.
  • Level Two(48): 20% increase to burst duration.
  • Level Three(192): 200% increase to penetration.
  • Level Four(768): Known Unit (Custom Name)
  • Level Five(1152): Feared Unit (Custom Skin)

Tanks

Cromwell Tank

  • Level One(34): 20% increase to top speed.
  • Level Two(102): 50% increase to moving accuracy.
  • Level Three(286): 20% reduction to received damage.
  • Level Four(571): Known Unit (Custom Name)
  • Level Five(856): Feared Unit (Custom Skin)

Cromwell Command Tank

  • Level One(45): 20% increase to top speed.
  • Level Two(90): 14.3% increase to sight range from 35 to 40 & Company of Heroes corresponding level aura.
  • Level Three(180): 20% reduction to received damage.
  • Level Four(360): Known Unit (Custom Name)
  • Level Five(540): Feared Unit (Custom Skin)

Churchill MkIV

  • Level One(36): 10% reduction to received penetration.
  • Level Two(108): 20% increase to accuracy.
  • Level Three(302): 10% increase to penetration & 10% reduction to received penetration.
  • Level Four(604): Known Unit (Custom Name)
  • Level Five(907): Feared Unit (Custom Skin)

Churchill AVRE

  • Level One(30): 10% reduction to received penetration.
  • Level Two(90): 20% increase to mortar range from 35 to 42.
  • Level Three(252): 30% increase to turret rotation.
  • Level Four(502): Known Unit (Custom Name)
  • Level Five(756): Feared Unit (Custom Skin)

Churchill Crocodile

  • Level One(50): 10% reduction to received penetration.
  • Level Two(150): 20% increase to top speed.
  • Level Three(420): 50% reduction to tank shock.
  • Level Four(840): Known Unit (Custom Name)
  • Level Five(1260): Feared Unit (Custom Skin)

Sherman Firefly

  • Level One(50): 20% increase to top speed.
  • Level Two(150): 33% increase to acceleration.
  • Level Three(420): 20% reduction to received damage.
  • Level Four(840): Known Unit (Custom Name)
  • Level Five(1260): Feared Unit (Custom Skin)

Stuart Tank

  • Level One(12): 25% increase to top speed.
  • Level Two(48): 50% increase to moving accuracy.
  • Level Three(134): 20% reduction to received damage.
  • Level Four(268): Known Unit (Custom Name)
  • Level Five(403): Feared Unit (Custom Skin)

Tetrarch Tank

  • Level One(12): 15% reduction to reload.
  • Level Two(48): Gain medium crush & 10% increased moving accuracy.
  • Level Three(134): 50% reduction to Little John Adapter price & 10% less received accuracy.
  • Level Four(268): Known Unit (Custom Name)
  • Level Five(403): Feared Unit (Custom Skin)

Vehicles

Kangaroo

  • Level One(34): 15% reduction to received accuracy.
  • Level Two(102): 20% reduction to received penetration.
  • Level Three(286): 20% reduction to received damage.
  • Level Four(571): Known Unit (Custom Name)
  • Level Five(856): Feared Unit (Custom Skin)

T17E1 Armored Car

  • Level One(12): 25% increase to top speed.
  • Level Two(48): 15% reduction to received accuracy.
  • Level Three(134): 15% reduction to received damage.
  • Level Four(268): Known Unit (Custom Name)
  • Level Five(403): Feared Unit (Custom Skin)

Universal Carrier

  • Level One(6): 20% increase to top speed.
  • Level Two(24): Extra self repair use.
  • Level Three(96): 20% reduction to received damage.
  • Level Four(384): Known Unit (Custom Name)
  • Level Five(576): Feared Unit (Custom Skin)

Universal Carrier with Bren Gun

  • Level One(9): 15% increased suppression.
  • Level Two(36): 1 additional use on abilities.
  • Level Three(114): 20% reduction on received damage and received penetration.
  • Level Four(576): Known Unit (Custom Name)
  • Level Five(864): Feared Unit (Custom Skin)

See Also

Captain Aura Effects

  • 50% reduction to received suppression.
  • 15% increase to maximum health.
  • 1.92 hit points per minute health regeneration.
  • 50% increase to maximum fortification health.

Cromwell Command Tank Aura Effects

  • 5 increase to sight radius.
  • 10% reduction to reload.
  • 20% reduction to reload (Firefly only).
  • 2.5 increase to weapon range.

Lieutenant Aura Effects

  • 15% increase to accuracy (does not stack).
  • 25% decrease to cool-down (does not stack).
  • 10% decrease to cool-down (stacks).
  • 10% decrease to reload (does not stack).
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