Breakthrough Tactics
From OMGWiki
| Breakthrough Tactics is updated to version Beta One. |
| Breakthrough Tactics is partially protected from editing. |
In OMG Breakthrough Tactics is a tree available to American Armor Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four |
|---|---|---|---|---|
| Tier One | Put the Pedal to the Metal | Armor Raid | Field Mechanics | |
| Tier Two | First on the Spot | On Field Resupply | Tactical Withdrawal | |
| Tier Three | Mine Detection Equipment | Take and Hold | Field Repair | Acoustic Listening Gear |
| Tier Four | Stealth Scouts | Forward Observer | Extra High Explosive Rounds | On Board Mechanics |
| Tier Five | Patton's War | Lead by Example |
Customization
Tier One
This is the first level of customization.
Put the Pedal to the Metal
- 1: Increase acceleration by 9% and deceleration time increased by 12%
- 2: Increase acceleration by 12% and deceleration time increased by 9%
- 3: Increase acceleration by 15% and deceleration time increased by 6%. Veterancy level 3 increases acceleration by 4%.
- 4: Increase acceleration by 18% and deceleration time increased by 3%
- 5: Increase acceleration by 21% and normal deceleration time.
Armor Raid
- 1: Vehicles can cap at 50% speed.
- 2: Vehicles can cap at 65% speed.
- 3: Vehicles can cap at 80% speed.
- 4: Vehicles can cap at 95% speed.
- 5: Vehicles can cap at 110% speed.
Field Mechanics
- 3: Unlocks Field Mechanics.
Tier Two
This is the second level of customization.
First on the Spot
- 3: Vehicles and tanks deploy at 2 minutes. Deployment delay reduce for all units by 10%.
On Field Resupply
Supply truck (deuce and a half) will drive up to the designated area and drop:
- 1: Thompson and a Bazooka.
- 2: Thompson, a BAR, and a Bazooka.
- 3: Two Thompsons, a BAR, and a Bazooka.
- 4: Two Thompsons, two BARs, and a Bazooka.
- 5: Two Thompsons, two BARs, and two Bazookas.
Tactical Withdrawal
- 1: Retreats your own infantry until they reach your spawn and they won't go off the map. 1 use.
- 2: Retreats your own infantry until they reach your spawn and they won't go off the map. 2 uses.
- 3: Retreats your own infantry for six seconds and they won't go off the map. 2 uses.
- 4: Retreats your own infantry for six seconds and they won't go off the map. 3 uses.
- 5: Retreats your own infantry for four seconds, units gain 50% less received accuracy, and they won't go off the map. 3 uses.
Tier Three
This is the third level of customization.
Mine Detection Equipment
- 1: M8 can detect land mines.
- 2: M8 can remove mines.
- 3: Jeeps can detect mines.
- 4: Jeeps can remove mines.
- 5: M8 can remove mines and redeploy it.
Take and Hold
- 1: Tanks can cap at 25% speed.
- 2: Tanks can cap at 40% speed.
- 3: Tanks can cap at 55% speed.
- 4: Tanks can cap at 70% speed.
- 5: Tanks can cap at 85% speed.
Field Repair
- 1: Field Repair available at 25%. 5 uses.
- 2: Field Repair available at 50%. 3 uses.
- 3: Field Repair available at 50%. 4 uses.
- 4: Field Repair available at 100%. 3 uses.
- 5: Field Repair available at 125%. 3 uses.
Acoustic Listening Gear
- 1: Jeeps and M8s Vehicle Awareness 50/35 range
- 2: Jeeps and M8s Vehicle Awareness 60/45 range
- 3: Jeeps and M8s Vehicle Awareness 70/55 range; +10% stealth detection.
- 4: Jeeps and M8s Vehicle Awareness 80/65 range; +20% stealth detection.
- 5: Jeeps and M8s Vehicle Awareness 100/75 range; +30% stealth detection.
Tier Four
This is the fourth level of customization.
Stealth Scouts
- 1: Jeeps stealth in green cover after 5 seconds.
- 2: Jeeps stealth in green cover after 3 seconds.
- 3: Jeeps stealth in green cover after 2 seconds, jeeps stealth in yellow cover after 5
seconds.
- 4: Jeeps stealth in green cover after 2 seconds, jeeps stealth in yellow cover after 2
seconds, m8's stealth in green cover after 5 seconds.
- 5: Jeeps stealth in green cover after 1 seconds, jeeps stealth in yellow cover after 1
seconds, m8’s stealth in green cover after 3 seconds, m8's stealth in yellow cover after 5 seconds.
Forward Observer
- 3: Specially upgraded Jeeps can call for off map Calliope strikes. 15 minute cool down.
Extra High Explosive Rounds
Applies to the M4A3 Sherman and 76mm variant.
- 3: Tank fires a single round with +50% splash but penetration is reduced by 75% and cool down for next round is two times normal reload rate. 5 minutes cool down.
On Board Mechanics
Unlocks On Board Mechanics.
Tier Five
Patton's War
- 10: All vehicles arrive immediately. No defense timer on offensive for player with Patton's War. Reduce timer by 1 minute for entire team per Patton's War player. Tanks cost 5% less.
Lead by Example
Veteran vehicles will grant bonuses to surrounding infantry units. Veteran vehicles will gain an aura.
M10 & Pershing
- Vet 1 - 5% more accurate.
- Vet 2 - 10% more accurate.
- Vet 3 - 15% more accurate.
- Vet 4 - 20% more accurate.
- Vet 5 - 25% more accurate.
M4A3 Sherman & Easy Eight
- Vet 1 - 5% less reload time.
- Vet 2 - 10% less reload time.
- Vet 3 - 15% less reload time.
- Vet 4 - 20% less reload time.
- Vet 5 - 25% less reload time.
Sherman Crocodile & Sherman Jumbo
- Vet 1 - 5% reduced incoming accuracy.
- Vet 2 - 10% reduced incoming accuracy.
- Vet 3 - 15% reduced incoming accuracy.
- Vet 4 - 20% reduced incoming accuracy.
- Vet 5 - 25% reduced incoming accuracy.
M8 Greyhound
- Vet 1 - 3% more weapon range.
- Vet 2 - 6% more weapon range.
- Vet 3 - 9% more weapon range.
- Vet 4 - 12% more weapon range.
- Vet 5 - 15% more weapon range.



