Breakthrough Tactics

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In OMG Breakthrough Tactics is a tree available to American Armor Doctrine players.

M4 Shermans.
M4 Shermans.

Contents

Table

Breakthrough Tactics
Tiers Branch One Branch Two Branch Three Branch Four
Tier One Put the Pedal to the Metal Armor Raid Field Mechanics
Tier Two First on the Spot On Field Resupply Tactical Withdrawal
Tier Three Mine Detection Equipment Take and Hold Field Repair Acoustic Listening Gear
Tier Four Stealth Scouts Forward Observer Extra High Explosive Rounds On Board Mechanics
Tier Five Patton's War Lead by Example

Customization

Tier One

This is the first level of customization.

Put the Pedal to the Metal

1: Increase acceleration by 9% and deceleration time increased by 12%
2: Increase acceleration by 12% and deceleration time increased by 9%
3: Increase acceleration by 15% and deceleration time increased by 6%. Veterancy level 3 increases acceleration by 4%.
4: Increase acceleration by 18% and deceleration time increased by 3%
5: Increase acceleration by 21% and normal deceleration time.

Armor Raid

1: Vehicles can cap at 50% speed.
2: Vehicles can cap at 65% speed.
3: Vehicles can cap at 80% speed.
4: Vehicles can cap at 95% speed.
5: Vehicles can cap at 110% speed.

Field Mechanics

3: Unlocks Field Mechanics.

Tier Two

This is the second level of customization.

First on the Spot

3: Vehicles and tanks deploy at 2 minutes. Deployment delay reduce for all units by 10%.

On Field Resupply

Supply truck (deuce and a half) will drive up to the designated area and drop:

1: Thompson and a Bazooka.
2: Thompson, a BAR, and a Bazooka.
3: Two Thompsons, a BAR, and a Bazooka.
4: Two Thompsons, two BARs, and a Bazooka.
5: Two Thompsons, two BARs, and two Bazookas.

Tactical Withdrawal

1: Retreats your own infantry until they reach your spawn and they won't go off the map. 1 use.
2: Retreats your own infantry until they reach your spawn and they won't go off the map. 2 uses.
3: Retreats your own infantry for six seconds and they won't go off the map. 2 uses.
4: Retreats your own infantry for six seconds and they won't go off the map. 3 uses.
5: Retreats your own infantry for four seconds, units gain 50% less received accuracy, and they won't go off the map. 3 uses.

Tier Three

This is the third level of customization.

Mine Detection Equipment

1: M8 can detect land mines.
2: M8 can remove mines.
3: Jeeps can detect mines.
4: Jeeps can remove mines.
5: M8 can remove mines and redeploy it.

Take and Hold

1: Tanks can cap at 25% speed.
2: Tanks can cap at 40% speed.
3: Tanks can cap at 55% speed.
4: Tanks can cap at 70% speed.
5: Tanks can cap at 85% speed.

Field Repair

1: Field Repair available at 25%. 5 uses.
2: Field Repair available at 50%. 3 uses.
3: Field Repair available at 50%. 4 uses.
4: Field Repair available at 100%. 3 uses.
5: Field Repair available at 125%. 3 uses.

Acoustic Listening Gear

1: Jeeps and M8s Vehicle Awareness 50/35 range
2: Jeeps and M8s Vehicle Awareness 60/45 range
3: Jeeps and M8s Vehicle Awareness 70/55 range; +10% stealth detection.
4: Jeeps and M8s Vehicle Awareness 80/65 range; +20% stealth detection.
5: Jeeps and M8s Vehicle Awareness 100/75 range; +30% stealth detection.

Tier Four

This is the fourth level of customization.

Stealth Scouts

1: Jeeps stealth in green cover after 5 seconds.
2: Jeeps stealth in green cover after 3 seconds.
3: Jeeps stealth in green cover after 2 seconds, jeeps stealth in yellow cover after 5

seconds.

4: Jeeps stealth in green cover after 2 seconds, jeeps stealth in yellow cover after 2

seconds, m8's stealth in green cover after 5 seconds.

5: Jeeps stealth in green cover after 1 seconds, jeeps stealth in yellow cover after 1

seconds, m8’s stealth in green cover after 3 seconds, m8's stealth in yellow cover after 5 seconds.

Forward Observer

3: Specially upgraded Jeeps can call for off map Calliope strikes. 15 minute cool down.

Extra High Explosive Rounds

Applies to the M4A3 Sherman and 76mm variant.

3: Tank fires a single round with +50% splash but penetration is reduced by 75% and cool down for next round is two times normal reload rate. 5 minutes cool down.

On Board Mechanics

Unlocks On Board Mechanics.

Tier Five

Patton's War

10: All vehicles arrive immediately. No defense timer on offensive for player with Patton's War. Reduce timer by 1 minute for entire team per Patton's War player. Tanks cost 5% less.

Lead by Example

Veteran vehicles will grant bonuses to surrounding infantry units. Veteran vehicles will gain an aura.

M10 & Pershing
  • Vet 1 - 5% more accurate.
  • Vet 2 - 10% more accurate.
  • Vet 3 - 15% more accurate.
  • Vet 4 - 20% more accurate.
  • Vet 5 - 25% more accurate.
M4A3 Sherman & Easy Eight
  • Vet 1 - 5% less reload time.
  • Vet 2 - 10% less reload time.
  • Vet 3 - 15% less reload time.
  • Vet 4 - 20% less reload time.
  • Vet 5 - 25% less reload time.
Sherman Crocodile & Sherman Jumbo
  • Vet 1 - 5% reduced incoming accuracy.
  • Vet 2 - 10% reduced incoming accuracy.
  • Vet 3 - 15% reduced incoming accuracy.
  • Vet 4 - 20% reduced incoming accuracy.
  • Vet 5 - 25% reduced incoming accuracy.
M8 Greyhound
  • Vet 1 - 3% more weapon range.
  • Vet 2 - 6% more weapon range.
  • Vet 3 - 9% more weapon range.
  • Vet 4 - 12% more weapon range.
  • Vet 5 - 15% more weapon range.

See Also

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