Bravery
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| Bravery is updated to version Beta One. |
| Bravery is partially protected from editing. |
Courage, also known as bravery, will, intrepidity, and fortitude, is the ability to confront fear, pain, risk/danger, uncertainty, or intimidation. "Physical courage" is courage in the face of physical pain, hardship, or threat of death, while "moral courage" is the ability to act rightly in the face of popular opposition, shame, scandal, or discouragement.
In OMG it is one of the three trees available to Wehrmacht Terror Doctrine players.
Contents |
Table
| Tiers | Branch One | Branch Two | Branch Three | Branch Four | Branch Five |
|---|---|---|---|---|---|
| Tier One | Iron Nerves | Bullet Time | Concentration | ||
| Tier Two | Combat Experience | They're The Heroes | Overwhelming Assault | Practice | Morphine |
| Tier Three | Oak Leaves | Outstanding Bravery | Eager For Battle | Heavy Weapons | |
| Tier Four | Those Are Called Bullets | Hardened Ammunition | Surprise | Field Medicine | |
| Tier Five | They Know Enough To Fear | Never Leave A Man Behind | Special Weapons Division |
Customization
Tier One
This is the first level of customization.
Iron Nerves
Applies to Knights Cross Holders
- 1: +3% Damage (Short Range)
- 2: +4% Damage (Short)
- 3: +5% Damage (Short)
- 4: +6% Damage (Short)
- 5: +7% Damage (Short); +7% Damage (Short) [Vet 3]
Bullet Time
Applies to Grenadiers and Volksgrenadiers.
- 1: -2% Received Accuracy (Moving)
- 2: -6% Received Accuracy (Moving)
- 3: -8% Received Accuracy (Moving)
Concentration
Applies to Infantry.
- 1: -5% Sight Range; +2% Accuracy (Long) [Vet 2]
- 2: -5% Sight Range; +6% Accuracy (Long) [Vet 2]
- 3: -5% Sight Range; +10% Accuracy (Long) [Vet 2]
- 4: -5% Sight Range; +14% Accuracy (Long) [Vet 2]; +8% Accuracy (Long) [Vet 1]
- 5: -6% Sight Range; +18% Accuracy (Long) [Vet 2]; +10% Accuracy (Long) [Vet 1]
Tier Two
This is the second level of customization.
Combat Experience
Applies to Knight's Cross Holders. Requires Iron Nerves(3).
- 1: -10% Received Accuracy; -8% Received Accuracy [Vet 2]
- 2: -8% Received Accuracy; -12% Received Accuracy [Vet 2]
- 3: -6% Received Accuracy; -16% Received Accuracy [Vet 2]
They're The Heroes
Overwhelming Assault
Applies to all units. Requires Bullet Time(3).
- 1: +1 Population; -10% Call-in Time [Vet 3]
- 2: +1 Population; -12% Call-in Time [Vet 3]
- 3: +2 Population; -10% Call-in Time [Vet 2]
- 4: +2 Population; -12% Call-in Time [Vet 2]
- 5: +3 Population; -15% Call-in Time [Vet 2]
Practice
Applies to Panzerschreck and [LMG42]s. Requires Concentration(4).
- 1: +6% Attack Speed
- 2: +8% Attack Speed
- 3: +10% Attack Speed
- 4: +10% Attack Speed
- 5: +12% Attack Speed; Fire while moving [Vet 1]
Morphine
Applies to [Medpacks].
- 1: +20% Healed; +10% Healed [Vet 2]
- 2: +40% Healed; +10% Healed [Vet 2]; +20% Healed [Vet 3]
- 3: +60% Healed; +10% Healed [Vet 2]; +20% Healed [Vet 3]; +10s Duration [Vet 3]
Tier Three
This is the third level of customization.
Oak Leaves
Applies to Knight's Cross Holders. Requires Combat Experience(2).
- 1: +20% Range [Vet 3]
- 2: +20% Range [Vet 3]; +12% Move Speed [Vet 2]
- 3: +20% Range [Vet 3]; +12% Move Speed [Vet 2]
- 4: +25% Range [Vet 3]; +16% Move Speed [Vet 2]
- 5: +25% Range [Vet 3]; +16% Move Speed [Vet 2]; +40% Accuracy [Moving][Vet 2]
Outstanding Bravery
Applies to Volksgrenadiers. Requires Combat Experience(2).
- 3: Iron Cross
Eager For Battle
Applies to Infantry. Requires Overwhelming Assault(2).
- 3: +1 Move Speed [Negative Cover]; +20% Received Accuracy [Negative Cover]; +20% Received Damage [Negative Cover]
Heavy Weapons
Applies to Infantry. Requires Practice(4) and Overwhelming Assault(3).
- 3: +1 Purchasable (Panzerschreck; LMG)(1.5x Price); (1x Price) [Vet 2]
Tier Four
This is the fourth level of customization.
Those Are Called Bullets
Unlocks and applies to Experience. Requires Oak Leaves(5).
- 1: Experience
- 2: Experience; +3% Health (Base)
- 3: Experience; +5% Health (Base)
Hardened Ammunition
Hardened Ammunition Applies to LMGs. Requires Eager For Battle(1) and Heavy Weapons(1).
- 1: AP Rounds
- 2: AP Rounds; +10% Damage (Buildings)
- 3: AP Rounds; +12% Damage (Buildings)
- 4: AP Rounds; +15% Damage (Buildings)
- 5: AP Rounds; +20% Damage (Buildings); -10% Cooldown (Active)
Surprise
Applies to Grenades. Requires Eager For Battle(3) and Heavy Weapons(1).
- 1: +10% Cost; +5% Damage; +8% AOE Range.
- 2: +15% Damage; +16% AOE Range.
- 3: +15% Damage; +20% AOE Range; Double Toss.
Field Medicine
Applies to Medpacks. Requires Morphine(2).
- 1: Unlimited Uses; +12m Cooldown; +2s Duration [Vet 1]
- 2: Unlimited Uses; +10m Cooldown; +5s Duration [Vet 1]
- 3: Unlimited Uses; +6m Cooldown; +8s Duration [Vet 2]
Tier Five
This is the fifth level of customization.
They Know Enough To Fear
Unlocks and applies to Reputation. Requires Those Are Called Bullets(3).
- 2: Reputation
- 4: Reputation; +3 Max
- 6: Reputation; +2 Max; -1% Effects (All)
- 8: Reputation; +1 Max; -2% Effects (All)
- 10: Reputation; -4% Effects (All)
Never Leave A Man Behind
Applies to Enemy Infantry. Requires Those Are Called Bullets(3) and Outstanding Bravery(1).
- 2: +5s Begin Retreating
- 4: +8s Begin Retreating
- 6: +10s Begin Retreating; Fail Retreat
Special Weapons Division
Applies to Grenadiers and Volksgrenadiers. Requires Hardened Ammunition(3) and Surprise(2).
- 2: +8% Range (LMGs; Panzerschreck)
- 4: +10% Range (LMGs; Panzerschreck)
- 6: +10% Range (LMGs; Panzerschreck); +6% Range (LMGs; Panzerschreck) [Vet 1]
- 8: +10% Range (LMGs; Panzerschreck); +6% Range (LMGs; Panzerschreck) [Vet 1]; +6% Range (LMGs; Panzerschreck) [Vet 2]
10: +10% Range (LMGs; Panzerschreck); +6% Range (LMGs; Panzerschreck) [Vet 1]; +6% Range (LMGs; Panzerschreck) [Vet 2]; Standard Issue [Vet 3]



