From OMGWiki
In OMG this is one of the three trees available to American Armor Doctrine players.
Table
Customization
Tier One
This is the first level of customization.
Dirty Hulls
- 1: Reduce incoming accuracy by 1%.
- 2: Reduce incoming accuracy by 2%.
- 3: Reduce incoming accuracy by 3%.
- 4: Reduce incoming accuracy by 4%.
- 5: Reduce incoming accuracy by 5%.
Improvised Additions
- 3: M4 Sherman can purchase Bulldozer.
Suppressive Machine Gun Fire
- 3: Increase suppression of hull machine gun and coaxial MG to 75% of the M2 Browning.
Tier Two
This is the second level of customization.
Oddball's Tanks
- 3: All M4A3 Sherman will now come with the longer barrel, but the gun is actually the same.
Modified Flails and Bulldozers
- 1: Crab Flail and Bulldozers move 10% faster.
- 2: Crab Flail and Bulldozers move 20% faster.
- 3: Crab Flail and Bulldozers move 30% faster.
- 4: Crab Flail and Bulldozers move 40% faster.
- 5: Crab Flail and Bulldozers move 50% faster.
Johnny on the 50
- 1: Turret machine gunners deals 9% more suppression. Decreased reload time by 2%.
- 2: Turret machine gunners deals 12% more suppression. Decreased reload time by 4%. At Veterancy level 2 the turret MG deals 4% more suppression.
- 3: Turret machine gunners deal 15% more suppression. Decreased reload time by 6%. At Vet 3 the turret machine gun is free.
- 4: Turret machine gunners deal 18% more suppression. Decreased reload time by 8%.
- 5: Turret machine gunners deal 21% more suppression. Decreased reload time by 10%.
Target Priority
- 3: Snipers can kill the MG turret gunner of a vehicle with an aimed shot, five minute cool down.
Tier Three
This is the third level of customization.
Mock Tanks
- 1: Creates a shell of a M10 Tank Destroyer/"Croc" Sherman (decoy).
- 2: Creates a shell of a 75mm Sherman / 76mm Sherman (decoy).
- 3: Creates a shell of a Sherman "Easy Eight" / "Jumbo" Sherman (decoy).
- 4: Creates a shell of a "Calliope" Sherman/Pershing (decoy).
- 5: Decoys have the audio playing for them.
Rocket Launchers
- 1: Calliope Sherman available for purchase.
- 2: Availability return rate at 9 battles.
- 3: Availability return rate at 6 battles.
- 4: Availability increased to 2.
- 5: Availability increased to 3.
- 1: Jumbo Sherman available for purchase.
- 2: Availability increased to 2.
- 3: Availability return rate at 8 battles.
- 4: Availability increased to 3.
- 5: Availability return rate at 5 battles.
Tier Four
This is the fourth level of customization.
Paint Job
- 3: Jeeps can be upgraded with a decoy hull thus mimicking tanks.
- 1: Easy Eight] Sherman available for purchase.
- 2: Availability increased by 2.
- 3: Availability return rate at 8 battles.
- 4: Availability return rate at 5 battles.
- 5: Availability increased by 3.
Fire in the Cockpit
- 5: M2 Browning can button other tanks. Has a seven minutes cool down. Sherman will not be able to fire its main gun during the buttoning process.
Quadruple Bypass
- 3: M16 MGMC can purchase AP Rounds. Has 2 uses.
Tier Five
In for a Ride
- 5: Tanks have 6 transportation slots. Vehicles have 4 transportation slots. Jeeps have 3 transportation slots. Decreases firing rate by 25%
Safety Switch Off
- 5: "Calliope" Sherman can fire from its cannon but the turret cannot rotate. "Calliope" Sherman minimum range removed. Cool down reduced by 20%.
- 10: Increase speed, acceleration, firing rate, and accuracy of all tanks by 25% for 2 minutes. 20 minutes cool down. Has -25% increased received accuracy, received penetration increased by 10%. Each level decreases received accuracy by 5% and received penetration by 2%.
See Also
Google Document Version
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