OMG
From OMGWiki
Operation Market Garden (OMG) is a persistent multiplayer only modification based off the award winning real time strategy game Company of Heroes. We put a strong emphasis on balance, community, transparency, and fun. Currently in an open beta, we are constantly improving, adding new OMG features and content.
Through our website players can tailor their company, customizing it to fit their play style and needs. The website based War Control Panel allows the player to join their teammates battles against the enemy. There's no in game resource management, no base building, and no gimmicks. It's just pure multiplayer combat, building on the already superb platform of Company of Heroes, and it's pure fun. Win or lose, surviving units stick with you throughout your battles. The war persists, your troops persist, and its all at tip of your fingers.
We're developing a sleek new website based interface for managing the meta-game, which will improve upon the easy to use system currently in place. A quick and simple Updater installs the modification, keeps it up to date, and launches it. We even have an extensive wiki that reflects the modification and community content. If we don't have it we're probably already developing it, so you have all the tools you'd ever need to lead your troops into combat.
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Operation Market Garden Staff
At this moment at time we have twenty five people working to develop OMG, from designing and balance to artwork and coding. If you've been around the community for a while you may know most of us, but there are a few you may not. If your interested in joining the Operation Market Garden team send a forum private message to Doink9731.
Information TechnologyGame DevelopmentWebsite DevelopmentOMG:Wiki DevelopmentDoctrine Design |
Map DevelopmentBalance
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Public Relations
Community Management
Regulations
Finance
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Marketing
Art
Video Production
Personnel
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Retired Members |
OMG's Content
- For a more in depth guide to Operation Market Garden's features see OMG & You.
OMG's uses the regular Company of Heroes factions including the Allies, US and British, and the Axis, Wehrmacht and Panzer Elite. Players can pick from one the of these in a campaign that adds depth to the the titanic struggle. Alongside these war accounts OMG offers a skirmish mode, or fun accounts, in which you can play as any army. This allows you to try out different company builds, strategies, or just wish to play a game with no strings attached.
There are three game modes in Operation Market Garden. Map Control Points (MCP) and Victory Point (VP) determine how your population gain or loss is calculated, and Spectator mode is for live broadcasts of your games.
Persistence
The persistent war is the never ending struggle between Axis and Allies. Your OMG games impact the conflict and its ebb and flow. Every war battle counts. In addition to your battles impacting the bigger picture you're troops carry over from battle to battle. If they survive the engagement any experience they gain carries over into your next conflict. Additionally, you gain victory points from winning battles, which are used to customize your army.
Veterancy
In OMG there are five levels of veterancy. The first three improve your units fighting capability. At the fourth level you can custom name your unit, and at the fifth you can add a custom skin to it. This system promotes smart game play as it urges you to conserve your units, use them wisely, and make sure that they retreat off the field when worn down. Thus, they retain their veterancy and are more useful in your next conflict.
Experience points are awarded to you units for combat experience, defeating opponents, and destroying enemy units. When a sufficient amount of experience is obtained, the unit levels up, or gains a superior level. These different levels impart different bonuses generally improving a unit's statistics. As the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain new abilities typically increases. Units start as off as inexperienced and as a result are at a disadvantage when fighting experienced units. To counter this we've added rubber band systems. These make it easier for new units to catch up with veterans.
In addition to experience you receive victory points, if you win the game. Victory points are the common currency and one of the main features of the modification. They are used to further customize your army in the many systems described below.
Company Management & Customization
OMG features an easy to use website based launcher that will functions as your War Control Panel in which you can do everything relating to the management of your account. You can design your company's layout, create and join games, change password options, choose what map you want to play on, and has a real time chat function.
Doctrines
As in vanilla Company of Heroes you can chose doctrines to specialize your company. Each company can have its own doctrine. These are the same three doctrines per army in Company of Heroes, but each doctrine has three trees; each tree has 4 branches, and each branch has five tiers. Our plan is to have players' companies constantly evolving, and getting to pick and choose from each of the five tiers available.
The doctrine system allows a commander to specialize in a specific area of the battlefield. Unlocking doctrine abilities allows access to new units developed for the modification, abilities, and other bonuses. Each faction has three different doctrines available to them which are split into three different trees. Trees are split into a number of different columns, as well as split into five different rows or "tiers." Abilities must be unlocked in tiers, you must unlock the bottom tiers before the later tiers. These abilities are all intertwined, some with prerequisites, and allow for more varied builds and specialized companies. Each tier increases in power from the lower tiers, making it often wise to aim for a highest tier ability and base your doctrine around that. We plan on having 50 to 60 unlocks per doctrine with a total of about 600 spread across the 12 doctrines.
Resource Bonuses
Resource bonuses allow you to invest in your company's resources to make it larger and more powerful. However, their only cost isn't Victory Points. Each investment in one resource subtracts a small amount of the others as well.
Maps
As of June 2010, OMG supports over fifty custom maps, with 40 of those being exclusive to OMG. We have an active and busy mapping community working to create fun platforms for our Company of Heroes modification.
Be sure to check out the Mapping Forums for the latest mapping news.
Community
OMG has an active and hard working community who are dedicated to improving OMG through communication, testing, humor, and friendliness.
Our tireless shoutcasters provide you with your OMG fix wherever you can plug into the world wide web. We've GameReplay's Cadmus along with OMG community members FatalSaint and Dr. Nick.
Right now you're on our information superhighway, OMG:Wiki. On this you can find all the information about OMG that you will ever need. We have everything from unit information pages, to veterancy tables, and community related content. Check out the Community Portal for information and news on the latest project to improve this resource.
We also have an active forum where you can talk about everything OMG. On it you can post replays of your best battles, look for feedback from the community, and critique the mod, and provide suggestions to help improve the OMG experience.
Another way that we've found improves the OMG experience significantly is using our own TeamSpeak 3 server. This make much easier to communicate with other community members, find and play OMG games, and talk about the latest news. If you ever have any questions you can just hop right on and ask away. We're sure that you will find someone who is able to help.
Final Note
Be sure to check out the links below for all sorts of OMG goodness.



