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Hellblazer
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« on: February 22, 2015, 11:07:19 pm »



Bug Fixes
- Saboteur Concealing Smoke ability was overlapped by AT Mines. Solution: Moved AT Mines to UI Slot 7.
- KCH Aura UI icon broken. Solution: Should be Fixed.
- Sherman Croc could purchase and use Smoke. Solution: Removed Smoke from in-game unit and WarCP.
- Airborne field defense ability was also being granted to Riflemen. Solution: Removed field defense access from Riflemen.
- Flame Stuart and Stuart Recce had heavy overrepair rates. Solution: Set overrepair type to medium.
- Fallschirmjaeger AT Paradrop causes SCAR error. Solution: It shouldn't, now.
- Saboteurs could help build buildings. Solution: Removed their building capabilities.
- M36 Jackson had the wrong population in-game. Solution: Changed population to 13 from 14.
- 30 Cal AP Rounds were not available for use when purchased. Solution: Made it work when purchased.
- Fallshirmjaegers, Panzergrenadiers are missing Smoke Grenades in-game with Priority Acquisitions. Solution: With priority acquisitions, PE troops should get 3 uses of Smoke Grenades (to test).
-Flammentruppen did not have half-track deployment. Solution: Gave them half-track deployment.
 -Commandos Disappearing Act granted Concealing Smoke to any unit that recrews the Commando support weapon. Solution: Made Concealing Smoke available only to the original Commando crew.
- Commando mortar vet2/vet 3 fixed (was getting double the intended buffs)
- 57mm and 17pdr should now properly have hold fire at vet 0, and WarCP descriptions updated

WarCP Changes
  • Fuel RB increased by 20 FU
  • Manpower RB negative fuel increased by 5 FU
  • Munitions RB negative fuel increased by 5 FU
  • New Company Templates Added
  • Reward units will now be given to anyone who is #1 on the stats page http://www.omgmod.org/warcp2/stats.php?type=war

Americans
  • Sticky Bomb price reduced to 65 MU
  • Jackson 90mm damage increased to 137.5; moving accuracy changed to 0.65 from 0.5; range changed to S: 12, M: 37.5, L: 52.5 from S: 12, M: 26.25, L: 52.5; reload to 7 - 7 from 6 - 6; veterancy changed to Panther values
  • When HVAP is purchased on the Pershing, it now has an icon to show that it has HVAP
  • M8 armored car vet 2 extra mine use removed
  • T17 Armored car vet 2 extra phosphorous use removed
  • Sticky bomb range on vet 2 rifles removed
  • Rangers, Airborne, Assault Airborne fire-up cooldown at vet 3 removed
  • Riflemen BAR (without suppression) price reduced to 50 MU

Wehrmacht
  • Sturmpio satchels down to 50 MU
  • Walking Stuka is no longer restricted to Defensive, Terror and Blitz have access
  • Walking Stuka +1 resupply
  • All Wehr Officers can pick up weapons at vet 0 now
  • Defensive Officer ability ranges at vet 3 no longer applies to mortar barrage, only supervise
  • Volks vet 3 extra faust removed
  • KCH vet 3 extra faust removed
  • Sturmpios extra range on bundle at vet 3 removed
  • Grenadier Panzerschreck pricing back up to 110 MU

British
  • Commando fire teams (MG, Mortar) smoke cooldown to 60 sec to match regular squad
  • Polish Paratroops price reduced to 300 MP, now have Airborne armor
  • Emplacement can now be purchased as an addon for the bofors. Increases HP, build time, grants british emplacement protection, costs 100mp
  • Stuart Vet 2 extra use of canister shot removed
  • Cromwell vet 2 +50% moving accuracy buff removed, replaced with 15% accuracy increase
  • Sherman firefly vet 2 moving accuracy buff removed, replaced with 15% accuracy increase
  • British Gliders will not gain any rubber-band veterancy in WarCP
  • Commando vet 3 -25% cooldown removed

Panzer Elite
  • Ostfront Veterans HP increased to 65 HP/man. Population reduced to 5. Not One Step Back Ability has +50% burst duration added.
  • Scorched Earth forward position (ambient building healing addon) off-map ability now has 20 second build time
  • Marder III gets hold fire button on the base unit (veterancy level 1 requirement removed)
  • Ostfronts extra faust use at vet removed
  • LGF soldier armor at vet 3 removed
  • LGF now have pioneer standard repairs. price increased to 210 MP
  • Falls extra faust use at vet 3 removed

Those who win the current reward unit threads (WAR #6) and from the previous reward unit threads (WAR #5) will receive reward units soon.
« Last Edit: March 01, 2015, 02:57:44 am by Khorney » Logged

Khorney
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« Reply #1 on: February 23, 2015, 11:50:50 am »

I'll be doing a bug hotfix tonight, so please let me know if there's any more issues!
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UnLimiTeD
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« Reply #2 on: February 23, 2015, 12:14:30 pm »

Current things to check would be:
  • Sticky Price
  • AP rounds
  • Someone needs to check Gebirgsjaeger pop
  • quick retreat emplacement crews
  • Anything else?
« Last Edit: February 23, 2015, 07:04:19 pm by UnLimiTeD » Logged

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Khorney
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« Reply #3 on: February 23, 2015, 05:06:42 pm »

sticky price is correct at 65?
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« Reply #4 on: February 23, 2015, 07:04:08 pm »

It is now, it wasn't yesterday when I started that post (didn't send it and went on hibernation).
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edraii
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« Reply #5 on: February 23, 2015, 10:03:29 pm »

Stukas, In blitz?
Stu...
I...
Bl...

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LiquiDeath
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« Reply #6 on: February 23, 2015, 11:09:06 pm »

in wher terror

- there is also still old price satchel present
- kch aura icons half fixed, displays hue scale shields
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« Reply #7 on: February 23, 2015, 11:14:29 pm »

When are we releasing OMG mobile?
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« Reply #8 on: February 23, 2015, 11:18:42 pm »

We're still waiting on a review from you. :)
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« Reply #9 on: February 24, 2015, 01:22:27 am »

When are we releasing OMG mobile?

Give it another couple of years. We'll be able to play coh on a phone. Micro on a 6 inch screen may be a bit challenging though...
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« Reply #10 on: February 24, 2015, 01:44:10 am »

hotfix up:

- removed old satchel from Sturm
- manual retreat added for all truck guns (giving myself carpel tunnel in the process)
- mg ap rounds fixed again for real this time dawg
- reduced size of KCh aura icon
- correct in game pop for gebergs
« Last Edit: February 24, 2015, 03:14:10 am by Khorney » Logged

Snarks
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« Reply #11 on: February 28, 2015, 05:38:56 am »

Saboteur's AT Mines ability is still in the wrong UI slot, so it's covering up Commando Smoke.

Edit: It seems they've just lost the ability now. The fix should be to move AT Mines to UI Slot 7, so they need to get the ability back as well.
« Last Edit: February 28, 2015, 05:42:15 am by Snarks » Logged

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Khorney
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« Reply #12 on: February 28, 2015, 09:10:19 pm »

I moved the concealing smoke, I didn't know the mines weren't there
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Khorney
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« Reply #13 on: March 01, 2015, 01:13:37 am »

Uploading hotfix:

- Fixed remain issues with British emplacements not swapping their armour types correctly (hopefully no more bouncing grenades, emplacements being blown up with machine guns etc...)
- moved some stuff around the with saboteur mine (game files say UI slot 11 - let me know if needs changing)
- found a few typos and things in the MG ap rounds, hopefully should be OK now! (sorry this one has taken a while...)
- added in missing Gebergsjaeger abilities (and should be fine with the various doctrine buffs too)

>updated St. Mere Eglise to rebalanced version

shoutcasters only need attrib to backup
« Last Edit: March 01, 2015, 01:23:20 am by Khorney » Logged

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« Reply #14 on: March 01, 2015, 03:45:21 am »

Just ran a test game. Here's the bugs with the Saboteur:

AT Mines are in the wrong UI Slot; currently in UI Slot 11 but needs to be in UI Slot 7.
AT Mines do not work. Squad does not attempt to place mines when ordered to do so.
Concealing Smoke is missing from UI. Shortcut key does not work either.
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