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« on: August 21, 2012, 01:36:14 am »

We have a fairly large update for you guys. It has a lot of balance changes, bug fixes and even a new map!

Stat changes:

- Terror Howitzer fires 6 shells instead of 5 and cooldown reduced to 190 seconds.
- Blitz officer vet changed to 10% less received accuracy, 15% less received damage, +10 range to air strike.
- Advanced Warning 12.5% - > 10%
- Riflemen Grease Gun ranges changed to 35L, 17M, 8S (up from 30L, 10M, 5S)
- Perfectionism repair rate up to 1.1 from 1
- Baseball Toss; 15% - > 20% increase to Grenade and Satchel Range.
- Pineapple express replaced with Jeep mechanics. 2VP and gives all Jeeps self repair that's heals 140HP over 20 seconds.
- VP buildings take 250% longer to repair

Price changes:

- Recon section marksmen +10 MU
- Crab Flail down to 35 MU
- T17 Armored Car down to 80 FU
- PE Vet Sarge +10 MP
- Panzerfaust upgrade (all platforms) down to 35 MU
- Wher bunker reduced from 30MU to 20MU
- King tiger price down to 900MP and 900FU.
- Overdrive reduced to 15MU

Doctrinal upgrades & off-map price changes:

- Packing Heat Boys AT down to 20 MU
- Packing Heat PIAT down to 30 MU
- Packing Heat Bren Gun down to 20 MU
- Allied Mortar Flare round price reduced to 20 MU
- Bren Gun upgrade (no button) price reduced to 65 MU
- US Advanced Repair up to 35 MU
- Gren and volk assault nades down from 70MU to 65MU
- Karbines for defensive pios and support weapons is now 5MU

Doctrine Price changes:

- Heavy Support 4vp -> 3 VP
- Support Teams 4 -> 3 VP
- Mechanized Escorts 2 VP -> 1VP
- A valued cargo 2 VP -> 1VP
- General hospital 2VP -> 1VP
- Stuka Barrages 3VP -> 2VP
- Burning bombardment 3 -> 2Vp
- Dynamic cover 4VP -> 3VP
- Assault 3VP -> 2VP
- Got a Light 3VP -> 2VP

Bug fixes:

- Airborne MG and mortor pop bug should now be fixed
- Prepared LZ should now work again, and it also effects assault airborne now
- Baseball Toss now effects Assault airborne
- Several Emplacement Scar issues fixed
- VP mode fix rolled out officially

New 3v3 map "Bayeux", courtesy of EagleontheSky, has been added to the map list!

« Last Edit: September 02, 2014, 01:10:35 am by Dr.Nick » Logged

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« Reply #1 on: August 21, 2012, 01:52:38 am »

Looking good for a patch :) I don't remember discussing the VP cost lowering but I don't really have a problem with it. I still think Flare Rounds should be unlimited uses with a decent price attached.

Then again there is that truck from Stuart, that might presumably NOT have food in it, although I doubt it."

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« Reply #2 on: August 21, 2012, 02:15:54 am »

nice patch
but KT 900mp and 900fu  :o
(also -0.875 los for advanced warning lol )
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« Reply #3 on: August 21, 2012, 02:19:56 am »

sweet update
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« Reply #4 on: August 21, 2012, 03:26:36 am »

Nice to see Anrhem on the map list, look forward to playing it.

Don't get the reasoning behind the price increase on recon snipe mind.


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« Reply #5 on: August 21, 2012, 05:29:32 am »

They got buffed significantly without a price increase when they were balanced before. We wanted to change the way they work, not make them better.

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« Reply #6 on: August 21, 2012, 08:25:50 am »

- King tiger price down to 900MP and 900FU.

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« Reply #7 on: August 21, 2012, 10:01:01 am »

"Bear with us guys.  Jimbo is trying to fix something that is giving people random doctrine upgrades.  Companies are being reset a bunch at the moment.  Wait a bit till everything is okdoke."

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« Reply #8 on: August 21, 2012, 02:45:00 pm »

Several nice changes that make sense. Good replace for pineapple express that wasnt really working, will be interesting to test out. Price reduction of KT makes it feel slightly less arbitrary. Many small changes with pricing.

The terror doctrine ability "hunter killers" still needs to be looked at in my opinion. Sure, the (quite bad) volks rifles do in theory make them better at range and in some other very specific situations. The entire unit design though is made to be close up, or staying away from battle altogether as a perfectionism repair squad. At a fairly steep 250 mp there just is no way at all that anyone would pay for the upgrade with vp's (an actual cost) and take the volks rifles on this squad instead of a gren squad at 240mp with superior rifles. It's is simply bad and thoughtless design.

The one situation where it might be even a little useful would be with perfectionism and no bundles, where you try to keep them far away taking potshots, this means that you have to buy another doctrine ability to make this one even slightly useful, and even then not very much at all.
« Last Edit: August 21, 2012, 03:05:21 pm by AshesFall » Logged
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« Reply #9 on: August 21, 2012, 02:57:50 pm »

Something I noticed that is missing on the Bug Fix list...is Burning Bombardment actually fixed now or am I still stuck with it being a single use off map no matter how many are bought?

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