"Hush, Axis Whiner, doctrines are going to be here soon!"A Doctrine UpdateAlright a bit of an update for you tired and/or mad members of the OMG community. I've got a REAL status update of you!
This a an update straight from the bench of the coding team. They have been diligently working on Tier 1 abilities and I have an actual status update on them for you! The majority of the Tier 1 abilities in Blitz, Defensive, Terror and Armor have been done and are currently being bug-tested by us in internal- the grand majority of them are working and we're pushing ahead to work on Airborne and Infantry once those are done and tested.
Expect them soon!As a little preview, I'm going to up the Tier 1 Abilities in the doctrines that are finalized. WehrmachtBlitzDeterrantsAll Coax and Hull MGs gain 5+ range, and have their incremental accuracy changed to 1.15 and search radius doubled.
Dynamic Cover All medium armor may use smoke shot similar to the Shermans ability.
2 use, same as Sherman cost
Organized PlatoonsPlatoons that consist of either; Pure Volks or; Pure Grens have their callin timers reduced by 33%
Assault Assault available on all infantry units
PanzerkriegHalftracks gain the ability to buy Overdrive.
Artillery ObservationDesignate an area in the FoW for a flare to fired into.
Fire a flare, 8 minute cool down; lasts for 25 seconds (4 uses). Flare makes a small area in the fog of war visible.
Tier 2 Blitz:Armored AdvanceAll Tanks emits an aura around them that does not stack with each other that grants the following.
- Recieved Suppression 0.70
- Recieved Accuracy .9
- 1/2 the size of LT aura
Blitzkrieg!Blitz ability available.
Camouflage Smocks
Allows Grens or Stormtroopers to gain "elite" armor for 2 slot item. (replaces 2 LMG or PShrek or MP40s)
40 Manpower for Gren
80 Manpower for Stormtooper
Medical ExpertiseMedpacks heal 25% faster but end 25% earlier.
Walking-Wounded Volks can move normally in enemy terrain.
Fast ScoutsAll light armor get 15% LoS bonus.
All light armor gains a 15% bonus to acceleration/deceleration/speed.
Heavy Mortar BombardmentDesignate an area to receive 1 mortar shell every 3 seconds for 45 seconds.
2 times the size of the barrage ability circle that mortars have. 3 uses at 5 minute cooldowns.
TerrorExperienced SergeantsInfantry take slightly less suppression (.85)
Snap ShootingSnipers are crack shots- and respond faster.
50% Setup time
15% cooldown reduction.
Hunter KillersPioneers and Strumpioneers can buy Volks Rifles (For Free)
PerfectionismPioneers repair slower, but with less wear and tear
Applies to Sturmpionierie and Pioneers
(.8 Repair Speed, .25 Wear and Tear of regular engineer repair)
(Free upgrade option)
Tracer RoundsMG42s grant a bonus(non-stackable) to units the MG is firing on.
10% increase to accuracy.
TamperingA random enemy player take slightly longer to deploy (1.15)
DefensiveAdvanced Warning+12.5% Sight Range
(Affects Gren, Volks, KCH, Pios)
KarbinesGren (Elite) Rifles can be equipped to support weapons or Pioneers for a small cost.
(2 on MG, Pio, 1 on Mortar. 10 and 5 Munitions respectively)
Heavy Support+1 Mortar/MG/PaK resupply per game
All support weapons have 15% more health(the weapon, not the crew).
Stuka BarragesUnlocks Incindiary Barrage
Unlocks Smoke Barrage
Sighted WeaponsAll infantry inside bunkers gain extra accuracy at 5% per min
Caps at 15%
EntrenchmentSandbags, Wire, Tank Traps build quicker and have more health.
1.25 Building Speed
1.50 Health
AmericansArmorA Tool for Every JobAll Sherman variations can purchase either the Mine Flail or Bulldozer.
Specialized OpticsTank Destroyers have 15% (+5) greater sight range
Quadruple BypassQuads can purchase AP Rounds for 40 MU, 2 uses.
MorningstarCrab Flail gives 10% health buff.
Pineapple ExpressJeeps can purchase Smoke Grenades and Pineapple Grenades for 30 MU, 2 uses and 50 MU, 2 uses respectively.
Field MechanicsEngineers can purchase the Field Mechanics upgrade at 35 MU which improves their repair from Normal to Advance.
AirbornePrepared LZAirborne and Pathfinders can Build Sandbags and Barbed Wire
Baseball TossPathfinders and Airborne throw Grenades and Satchels 15% farther.
Big BoomAirborne Squads can also buy a second Satchel or Handgrenade
Weighted PacksAll pure Airborne platoons deploy 33% faster.
33% Decreased Scatter
33% Faster Drop Times
Support TeamsMG, Mortar and Sniper teams can Parachute.
Must buy Upgrade.
Recon RunRecon run unlocked
InfantrySecond WindFireup and Sprint cooldown timers are reduced by 30 seconds.
Close and Spray, the SMG Way!Riflemen can exchange their M1 Garands for M3 Greeseguns for free.
Setting up the FieldRiflemen and Ambush Riflemen can build barbed wire and sandbags.
HVAP Shells57mm AP Rounds upgraded to 17 Pounder AP Rounds.
Got a Light?60mm Mortar can purchase M83 Flare Rounds for 40 MU, 4 uses
Medical Emergency-Medics now sprint to casualties, but movement speed when walking back is unaffected.
Panzer EliteScorched earthBurning Bombardment"Burning Bombardment" Offmap artillery Unlocked
3 Incindiary Shells (like MHT)
Increased PayloadsHummels fire an extra shell every barrage
Mortar Half-track barrage lasts 7 seconds longer.
Steady AimSuppressive Volley Fire (Slow) can be used while garrisoned in buildings.
The slow part of SVF lasts 10% longer.
The Hand That DestroysIncendiary Grenades now burn 5 seconds longer.
A Warm WelcomeAll infantry may now buy building booby traps.
They can also be placed in british emplacements.
Immovable ObjectsAll Infantry may now build roadblocks and barbed wire.
Tank HuntersFaustpatroneInfantry may purchase Panzerfausts
Fully AwareTo be announced, having last minute changes.
APCR AmmunitionVehicles may purchase the APCR upgrade. (As per vCoH, is general Penetration buff). Hetzer, Panther, ATHT and Marder.
DefiladeWhile vehicles are in Cover, they receive 10% less damage.
Doubled FirepowerSquads with AT nades throw two nades (at the same time) at their target.
Tankbusters may purchase a second Panzerschreck
Getting Mobile20% Acceleration and Deacceleration increase.
(Affects Marder/LATHT, Hetzer, Nashorn, Jagdpanther)
Vehicles with lockdown exit lockdown 50% faster.
LuftwaffeStuka Terror DiveStuka terror dive purchasable. (like strafing run but without the damage)
Hunting RiflesFallshirmjaegers and Luftwaffe Ground Forces can purchase G43s.
LMG SupportMG34 available for Luftwaffe Ground Forces.
Sure, We'll Hide This... Half-trackMedic Half-Tracks can now toggle camouflage (like a Hellcat), but the healing is disabled when camouflaged.
Shift the LinesOffmap ability that grants sprint speed to all units on friendly territory. 10 seconds.+1 speed.
A Valued CargoOpel blitz trucks for 88 and flackverling gain Half-track armour.
BritishRCARifled Barrels25 Pounders and Priests and supercharged mortars have Tighter Groupings.
15% Tighter Scatter, and 15% More accuracy.
Cancer CausingBritish Mortars are granted Smoke Barrage.
Normal and Supercharge.
Shouting From Up TopLt Aura Range increased by 30% while they're inside buildings or inside Carriers
(not Trenches)
Ross RiflesRecon sections gain 15% more rifle range. (Enfields only. Doesn't affect snipe)
High Velocity Ammo+5 Range to Stuart and Staghound maincannons.
Doesn't affect abilities- doesn't stack with command tank.
ToolboxesBren carrier and MMG self repair speed nerf changed to 0.80 and a 15% reduced cool down timer on mmg carrier repair.
Commandos
White CloudSquad can target the ground or a unit, tosses smoke grenades ad-infinum (works like Assault)
Can be purchased on Commando type units.
Packing HeatOfficers (Lt+Captain) Can buy Commando Grenades.
They can also buy a Heavy Weapon; Bren, Boys AT, PIAT.
QRF (Quick Reaction Force)All any platoon that is purely Commando units arrives 33% Quicker, when deployed on foot(not in gliders).
Glider Support UnlockedUnlocks armour and infantry gliders.
Decrypted SignalsReveals enemy doctrines and doctrine unlocks at random, every 2 mins.
Lists the Player Name, Doctrine, then 1 Ability
Radio DisruptionLowers LOS of all the squads within a circle by 75% for 10 seconds.
RSEMechanized EscortsEmplacement trucks now have 50% faster top speed, accel, and decel.
Also have 20% more health
I need drugs NOW!Medic station healing cooldown reduced 25%
Behaving Like OfficersTanks with tank commanders now gain experience at a 15% increased rate
Churchills may also buy tank commander
Speaking from the pulpitCCTs may now switch between Lt. aura and normal aura
(Lt. aura only applies to infantry and tank aura to tanks)
HulldownBritish Armor gains the Hulldown Ability
Now this is a big sodding gunSappers may now buy Riflenades, Bren Guns, and Boys AT rifles
Pricing, Population and Stats (related to abilities) are subject to change during the Beta stage of balance testing.