"Hush, Axis Whiner, doctrines are going to be here soon!"A Doctrine UpdateAlright a bit of an update for you tired and/or mad members of the OMG community. I've got a REAL status update of you!
This a an update straight from the bench of the coding team. They have been diligently working on Tier 1 abilities and I have an actual status update on them for you! The majority of the Tier 1 abilities in Blitz, Defensive, Terror and Armor have been done and are currently being bug-tested by us in internal- the grand majority of them are working and we're pushing ahead to work on Airborne and Infantry once those are done and tested.
Expect them soon!As a little preview, I'm going to up the Tier 1 Abilities in the doctrines that are finalized. WehrmachtBlitzDeterrants
All Coax and Hull MGs gain 5+ range, and have their incremental accuracy changed to 1.15 and search radius doubled.Dynamic Cover
All medium armor may use smoke shot similar to the Shermans ability.
2 use, same as Sherman costOrganized Platoons
Platoons that consist of either; Pure Volks or; Pure Grens have their callin timers reduced by 33%Assault
Assault available on all infantry unitsPanzerkrieg
Halftracks gain the ability to buy Overdrive.Artillery Observation
Designate an area in the FoW for a flare to fired into.
Fire a flare, 8 minute cool down; lasts for 25 seconds (4 uses). Flare makes a small area in the fog of war visible.Tier 2 Blitz:Armored Advance
All Tanks emits an aura around them that does not stack with each other that grants the following.
- Recieved Suppression 0.70
- Recieved Accuracy .9
- 1/2 the size of LT auraBlitzkrieg!
Blitz ability available. Camouflage Smocks
Allows Grens or Stormtroopers to gain "elite" armor for 2 slot item. (replaces 2 LMG or PShrek or MP40s)
40 Manpower for Gren
80 Manpower for StormtooperMedical Expertise
Medpacks heal 25% faster but end 25% earlier.
Walking-Wounded Volks can move normally in enemy terrain. Fast Scouts
All light armor get 15% LoS bonus.
All light armor gains a 15% bonus to acceleration/deceleration/speed. Heavy Mortar Bombardment
Designate an area to receive 1 mortar shell every 3 seconds for 45 seconds.
2 times the size of the barrage ability circle that mortars have. 3 uses at 5 minute cooldowns.TerrorExperienced Sergeants
Infantry take slightly less suppression (.85) Snap Shooting
Snipers are crack shots- and respond faster.
50% Setup time
15% cooldown reduction. Hunter Killers
Pioneers and Strumpioneers can buy Volks Rifles (For Free) Perfectionism
Pioneers repair slower, but with less wear and tear
Applies to Sturmpionierie and Pioneers
(.8 Repair Speed, .25 Wear and Tear of regular engineer repair)
(Free upgrade option) Tracer Rounds
MG42s grant a bonus(non-stackable) to units the MG is firing on.
10% increase to accuracy. Tampering
A random enemy player take slightly longer to deploy (1.15)DefensiveAdvanced Warning
+12.5% Sight Range
(Affects Gren, Volks, KCH, Pios) Karbines
Gren (Elite) Rifles can be equipped to support weapons or Pioneers for a small cost.
(2 on MG, Pio, 1 on Mortar. 10 and 5 Munitions respectively)Heavy Support
+1 Mortar/MG/PaK resupply per game
All support weapons have 15% more health(the weapon, not the crew). Stuka Barrages
Unlocks Incindiary Barrage
Unlocks Smoke BarrageSighted Weapons
All infantry inside bunkers gain extra accuracy at 5% per min
Caps at 15%Entrenchment
Sandbags, Wire, Tank Traps build quicker and have more health.
1.25 Building Speed
1.50 HealthAmericansArmorA Tool for Every Job
All Sherman variations can purchase either the Mine Flail or Bulldozer. Specialized Optics
Tank Destroyers have 15% (+5) greater sight range Quadruple Bypass
Quads can purchase AP Rounds for 40 MU, 2 uses. Morningstar
Crab Flail gives 10% health buff. Pineapple Express
Jeeps can purchase Smoke Grenades and Pineapple Grenades for 30 MU, 2 uses and 50 MU, 2 uses respectively. Field Mechanics
Engineers can purchase the Field Mechanics upgrade at 35 MU which improves their repair from Normal to Advance. AirbornePrepared LZ
Airborne and Pathfinders can Build Sandbags and Barbed WireBaseball Toss
Pathfinders and Airborne throw Grenades and Satchels 15% farther.Big Boom
Airborne Squads can also buy a second Satchel or HandgrenadeWeighted Packs
All pure Airborne platoons deploy 33% faster.
33% Decreased Scatter
33% Faster Drop TimesSupport Teams
MG, Mortar and Sniper teams can Parachute.
Must buy Upgrade.Recon Run
Recon run unlockedInfantrySecond Wind
Fireup and Sprint cooldown timers are reduced by 30 seconds.Close and Spray, the SMG Way!
Riflemen can exchange their M1 Garands for M3 Greeseguns for free.Setting up the Field
Riflemen and Ambush Riflemen can build barbed wire and sandbags.HVAP Shells
57mm AP Rounds upgraded to 17 Pounder AP Rounds.Got a Light?
60mm Mortar can purchase M83 Flare Rounds for 40 MU, 4 usesMedical Emergency
-Medics now sprint to casualties, but movement speed when walking back is unaffected.Panzer EliteScorched earthBurning Bombardment
"Burning Bombardment" Offmap artillery Unlocked
3 Incindiary Shells (like MHT)Increased Payloads
Hummels fire an extra shell every barrage
Mortar Half-track barrage lasts 7 seconds longer.Steady Aim
Suppressive Volley Fire (Slow) can be used while garrisoned in buildings.
The slow part of SVF lasts 10% longer.The Hand That Destroys
Incendiary Grenades now burn 5 seconds longer.A Warm Welcome
All infantry may now buy building booby traps.
They can also be placed in british emplacements.Immovable Objects
All Infantry may now build roadblocks and barbed wire. Tank HuntersFaustpatrone
Infantry may purchase Panzerfausts Fully Aware
To be announced, having last minute changes.APCR Ammunition
Vehicles may purchase the APCR upgrade. (As per vCoH, is general Penetration buff). Hetzer, Panther, ATHT and Marder.Defilade
While vehicles are in Cover, they receive 10% less damage.Doubled Firepower
Squads with AT nades throw two nades (at the same time) at their target.
Tankbusters may purchase a second PanzerschreckGetting Mobile
20% Acceleration and Deacceleration increase.
(Affects Marder/LATHT, Hetzer, Nashorn, Jagdpanther)
Vehicles with lockdown exit lockdown 50% faster. LuftwaffeStuka Terror Dive
Stuka terror dive purchasable. (like strafing run but without the damage) Hunting Rifles
Fallshirmjaegers and Luftwaffe Ground Forces can purchase G43s. LMG Support
MG34 available for Luftwaffe Ground Forces.Sure, We'll Hide This... Half-track
Medic Half-Tracks can now toggle camouflage (like a Hellcat), but the healing is disabled when camouflaged.Shift the Lines
Offmap ability that grants sprint speed to all units on friendly territory. 10 seconds.+1 speed.A Valued Cargo
Opel blitz trucks for 88 and flackverling gain Half-track armour.BritishRCARifled Barrels
25 Pounders and Priests and supercharged mortars have Tighter Groupings.
15% Tighter Scatter, and 15% More accuracy.Cancer Causing
British Mortars are granted Smoke Barrage.
Normal and Supercharge.Shouting From Up Top
Lt Aura Range increased by 30% while they're inside buildings or inside Carriers
(not Trenches)Ross Rifles
Recon sections gain 15% more rifle range. (Enfields only. Doesn't affect snipe)High Velocity Ammo
+5 Range to Stuart and Staghound maincannons.
Doesn't affect abilities- doesn't stack with command tank.Toolboxes
Bren carrier and MMG self repair speed nerf changed to 0.80 and a 15% reduced cool down timer on mmg carrier repair. Commandos
Squad can target the ground or a unit, tosses smoke grenades ad-infinum (works like Assault)
Can be purchased on Commando type units.Packing Heat
Officers (Lt+Captain) Can buy Commando Grenades.
They can also buy a Heavy Weapon; Bren, Boys AT, PIAT.QRF (Quick Reaction Force)
All any platoon that is purely Commando units arrives 33% Quicker, when deployed on foot(not in gliders).Glider Support Unlocked
Unlocks armour and infantry gliders.Decrypted Signals
Reveals enemy doctrines and doctrine unlocks at random, every 2 mins.
Lists the Player Name, Doctrine, then 1 AbilityRadio Disruption
Lowers LOS of all the squads within a circle by 75% for 10 seconds.RSEMechanized Escorts
Emplacement trucks now have 50% faster top speed, accel, and decel.
Also have 20% more healthI need drugs NOW!
Medic station healing cooldown reduced 25%Behaving Like Officers
Tanks with tank commanders now gain experience at a 15% increased rate
Churchills may also buy tank commanderSpeaking from the pulpit
CCTs may now switch between Lt. aura and normal aura
(Lt. aura only applies to infantry and tank aura to tanks)Hulldown
British Armor gains the Hulldown AbilityNow this is a big sodding gun
Sappers may now buy Riflenades, Bren Guns, and Boys AT riflesPricing, Population and Stats (related to abilities) are subject to change during the Beta stage of balance testing.