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Suga
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« on: April 21, 2012, 01:33:39 am »

No it isnt a new sick porn video Its an idea, So basically here it is. Lets say you have a volks squad in a house but your teammate wants to garrison the house with a scrheck squad to dick the Sherman moving up. Normally this would require for your team mate to go and waste valuable time away from his units which mite make him lose a unit which could turn the tide of the battle. So what i suggest is some sort Building share so both you and you're team mate can have squads in the building.



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« Reply #1 on: April 21, 2012, 01:35:33 am »

I don't know if that's possible.
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« Reply #2 on: April 21, 2012, 01:38:58 am »

Just food for thought
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Marcus
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« Reply #3 on: April 21, 2012, 01:44:26 am »

would take some epic working around and would probs not work well.
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« Reply #4 on: April 21, 2012, 01:58:20 am »

D:
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« Reply #5 on: April 21, 2012, 07:35:59 am »

Basically marcus would have not only take his shirt off but his skin too for this.
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« Reply #6 on: April 21, 2012, 09:19:15 am »

There is most likely a limitation in the engine, so Marcus to rip his own heart out for us, still wont make it happen.  Too bad too, one less Marcus in the world might be a better place...
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« Reply #7 on: April 21, 2012, 11:49:21 am »

*** you crono
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« Reply #8 on: April 21, 2012, 01:52:31 pm »

Dude, it was totally a temple of doom reference.  Just not with your pop culture are ya. ;)
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« Reply #9 on: April 21, 2012, 07:22:23 pm »

it is a 30 year old film...hardly 'pop'
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« Reply #10 on: April 21, 2012, 07:30:39 pm »

We had a very long debate back in the ol' days about whether players should be allowed to throw grenades from buildings.  After all, there is no reason they wouldn't be able to - and if not those, why not sticky bombs too?

Simply put, because it changes the game in a way that isn't helpful to the meta.  Buildings are very strong, and require micromanagement in a team-based game with the current dynamic.  By making it easier (however you do it) to maintain positional holds on buildings (by increasing the possible units that can be in the building at one time from 50% the players in the game to only one player at a time), you wind up making buildings stronger which then means flame weapons, indirect fire, and other anti-building tactics to become the thinking-mans strategy, and so on.

With asymetrical balance it's best to not *** with the relative equilibrium when you find it, if there is no *compelling* reason for a vanilla mechanic change our motto was "Don't increase the learning curve for vanilla players"

Just my 2c
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« Reply #11 on: April 22, 2012, 04:46:49 am »

it is a 30 year old film...hard 'pop'
And I am 21... go figure. I haven't seen that film for years.
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