Style43
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« Reply #15 on: March 29, 2012, 01:49:12 pm » |
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Veteran Unit Award. 1 -Given out for having the highest experienced unit at the end of a war.
I think maybe there should be one for Highest Axis unit and Highest Allied unit, as it is usually axis super duper heavys that sit at the top of the leader board all war?
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« Last Edit: April 01, 2012, 04:42:24 pm by Style43 »
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UKPowerMax
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« Reply #16 on: April 01, 2012, 03:10:00 pm » |
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"Shoutcaster’s Award. 1 -Nominated by Shoutcasters for good reviewing."
You know, we could maybe do with some more replay reviews going down right now ^^
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TheTime
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« Reply #17 on: April 01, 2012, 08:04:16 pm » |
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Veteran Unit Award. 1 -Given out for having the highest experienced unit at the end of a war.
I think maybe there should be one for Highest Axis unit and Highest Allied unit, as it is usually axis super duper heavys that sit at the top of the leader board all war?
but this time it was a a crommwell 
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Cereals
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« Reply #18 on: April 02, 2012, 03:36:28 pm » |
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Question about the TH award unit: Why? TH already got the Hetzer and the Jagdpanther as good tank killers with strong frontal armor and no turret. Also Nashorn (no armor, but fixed gun). Not that I'm complaining... well, I am kind of. Just wanted to hear the resaons behind the decision. In my not so very important opinion, a Wehrmacht-like Halftrack would have been golden (IHT with Wehrmacht-HT armor).
And what happened to the Easy 8? Amor get s as reward a unit it already has in the roster?
But a really great idea with the reward units!
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« Last Edit: April 02, 2012, 03:40:04 pm by Cereals »
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ArousedNinja
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« Reply #19 on: April 02, 2012, 04:23:24 pm » |
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The stug for the TH has faster turret rotation than most of the turretless tanks in that doctrine. In addition, it has MG34 by default and increased penetration. Fuel-wise it's the same as a hetzer and cheaper than the other heavies. So basically it's a tank-hunter style tank which is on steroids and can dodge circle-strafing easier. So you can think of it as an achievable addition to the doctrine which can help you fight M10's  Easy 8 is not going to be in the roster anymore
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Cereals
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« Reply #20 on: April 02, 2012, 05:17:50 pm » |
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The stug for the TH has faster turret rotation than most of the turretless tanks in that doctrine. In addition, it has MG34 by default and increased penetration. Fuel-wise it's the same as a hetzer and cheaper than the other heavies. So basically it's a tank-hunter style tank which is on steroids and can dodge circle-strafing easier. So you can think of it as an achievable addition to the doctrine which can help you fight M10's  So it's a Hetzer  But again, I didn't want to bitch. Just a little. And then maybe some. Easy 8 is not going to be in the roster anymore It is all starting to make sense now! Oh btw: Is there any info on vet, resupply and max. pool of the reward units?
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Hellblazer
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« Reply #21 on: April 02, 2012, 05:39:20 pm » |
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You get one. You loose it its gone forever. Vet will be similar to an equivalent unit, eg, volksstrum will probably get something like grenadier vet.
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Apparition
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« Reply #22 on: April 02, 2012, 05:52:14 pm » |
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You get one. You loose it its gone forever. Vet will be similar to an equivalent unit, eg, volksstrum will probably get something like grenadier vet.
Won't just having 1 unit promote vet hoarding, or award timid play? Having 1 reward unit per war with a low resupply to me would be a better idea. Players would be less likely to make 5 minute appearances with their units then pull them off for fear of losing it. Vet hunting will be crazy. Just my thoughts...
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I love my 105.
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ArousedNinja
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« Reply #23 on: April 02, 2012, 05:55:06 pm » |
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Stug - stug vet
chaffee - Staghound vet
Allied officer - Wehr officer vet
Command Churchill - command tank vet
Stuart reccon - stuart vet
Polish commandos - commando vet
flammen hotchkiss - hotchkiss vet
Fallshirmjaeger AT - Fallshirmjaeger vet
Flame mortar - allied mortar vet
volksturm - volksgrenadier vet
flamentruppen - stormtrooper vet
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Cereals
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« Reply #24 on: April 02, 2012, 05:59:45 pm » |
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I agree with Apparition. Having it only once is kind of a waste imo. You put in the effort just to see some award unit walk on a mine in the first 10 minutes of the first game of a war and be gone? Also massive vethunt and pussy-style play. Some of the units are somewhat suicidal in their use (Flammen Hotchkiss for instance). You won't have them for more than a game. I am all for a low resupply and low max. pool (1 for vehicles/support weapons, 2 for infantry?).
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Apparition
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« Reply #25 on: April 02, 2012, 06:01:05 pm » |
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1 available, 1 resupply every 5th game is what I was thinking.
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I love my 105.
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OhSlowpoke
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« Reply #26 on: April 02, 2012, 08:48:44 pm » |
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They're rewards. Use them carefully.
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"I have no intention of shooting myself for that Austrian corporal!" - Generalfeldmarschall Friedrich Paulus
"I hate my fleshy body and I wish to merge with my graphing calculator." - 101
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Cereals
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« Reply #27 on: April 03, 2012, 06:38:45 am » |
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They're rewards. Use them carefully. I can see that work for some of the units (e.g. Command Churchill), but light vehicles usuallz don't last long (especially with flame throwers).
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OhSlowpoke
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« Reply #28 on: April 03, 2012, 08:05:13 am » |
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Again, they're rewards. They are not supposed to be a permanent unit of your company. Make them last.
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"I have no intention of shooting myself for that Austrian corporal!" - Generalfeldmarschall Friedrich Paulus
"I hate my fleshy body and I wish to merge with my graphing calculator." - 101
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