
Sorry for the delay, was waiting on Bonte to finish some things up, anyway, some fixes and balance updates for the testing US units, and some general bug fixes, enjoy!
-Mechanized Infantry should now get the aura from the 105mm Sherman
-Mechanized Infantry should now get the aura from Quad Half-tracks
-Raise health of Mechanized to 65 from 60 per man
-Ambush Riflemen now have Smoke Grenades
-Jackson turret rotation raised to 25 horizontal from 22
-Jackson speed raised to 6 from 5.5
-Jackson damage modifier versus Panther raised to 1.25 from 1.1
-Jackson damage modifier versus Panther with Skirts raised to 1.25 from 1
-Jackson splash raised to 2L, .75M, .25S
-Jackson weapon range increased to 52.5
-Jackson should have an offmap retreat button
-Remove all building upgrades from Combat Engineers
-Combat Engineers LMG reload multiplier raised to 2 from 1 at short range and 1.5 from 1 at medium range
-Combat Engineers LMG cooldown multiplier raised to 2 from 1.5 at short range and 1.5 from 1.25 at medium range
-Combat Engineers' LMG should have a 3 second setup time (like the Sniper)
-Combat Engineers pool lowered to 4; resupply lowered to 1
-75 mm Half-track now uses the proper gun (P4IS instead of P4G)
-Fixed pantherturm immunity to PIATS
-Mechanized can no longer build observation posts
Incoming in hotfix-Add Sherman Smoke to M36 Jackson at 15 MU on WarCP.
-Add 2 uses of Pineapple Grenades to the CQC Package for Mechanized Infantry
-Mechanized Infantry should be using proper skins
-Mechanized Infantry should have rudimentary repair