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Khorney
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« on: November 28, 2011, 12:29:35 am »



Sorry for the delay, was waiting on Bonte to finish some things up, anyway, some fixes and balance updates for the testing US units, and some general bug fixes, enjoy!

-Mechanized Infantry should now get the aura from the 105mm Sherman
-Mechanized Infantry should now get the aura from Quad Half-tracks
-Raise health of Mechanized to 65 from 60 per man
-Ambush Riflemen now have Smoke Grenades
-Jackson turret rotation raised to 25 horizontal from 22
-Jackson speed raised to 6 from 5.5
-Jackson damage modifier versus Panther raised to 1.25 from 1.1
-Jackson damage modifier versus Panther with Skirts raised to 1.25 from 1
-Jackson splash raised to 2L, .75M, .25S
-Jackson weapon range increased to 52.5
-Jackson should have an offmap retreat button
-Remove all building upgrades from Combat Engineers
-Combat Engineers LMG reload multiplier raised to 2 from 1 at short range and 1.5 from 1 at medium range
-Combat Engineers LMG cooldown multiplier raised to 2 from 1.5 at short range and 1.5 from 1.25 at medium range
-Combat Engineers' LMG should have a 3 second setup time (like the Sniper)
-Combat Engineers pool lowered to 4; resupply lowered to 1
-75 mm Half-track now uses the proper gun (P4IS instead of P4G)
-Fixed pantherturm immunity to PIATS
-Mechanized can no longer build observation posts

Incoming in hotfix
-Add Sherman Smoke to M36 Jackson at 15 MU on WarCP.
-Add 2 uses of Pineapple Grenades to the CQC Package for Mechanized Infantry
-Mechanized Infantry should be using proper skins
-Mechanized Infantry should have rudimentary repair
« Last Edit: November 28, 2011, 03:54:35 am by Snarks » Logged

ArousedNinja
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« Reply #1 on: November 28, 2011, 12:36:57 am »

nice updates, thanks :)

Are the new units going to get vet benefits?
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Khorney
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« Reply #2 on: November 28, 2011, 12:44:01 am »

should be, needed to finalise 1 or 2 of them first
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Stuart750
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« Reply #3 on: November 28, 2011, 12:45:26 am »

http://i.imgur.com/K0dH9.jpg

that is all
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Saint
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« Reply #4 on: November 28, 2011, 01:33:26 am »

ambush riflemen still dont have smoke nades
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ArousedNinja
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« Reply #5 on: November 28, 2011, 01:54:18 am »

by the way, nice picture of the dev team
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Khorney
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« Reply #6 on: November 28, 2011, 01:54:57 am »

added that, thanks saint
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Snarks
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« Reply #7 on: November 28, 2011, 02:01:02 am »

Due to budget constraints, we had to use a wooden hammer instead of a Thunder Hammer.
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Saint
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« Reply #8 on: November 28, 2011, 02:31:32 am »

didnt see smoke for the jackson either on the war cp
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ArousedNinja
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« Reply #9 on: November 28, 2011, 02:45:41 am »

mech infantry got their icon changed to infantry unit one?
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Khorney
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« Reply #10 on: November 28, 2011, 02:57:04 am »

i think i fixed the combat engineer one, mech shouldn't be changed...
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Snarks
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« Reply #11 on: November 28, 2011, 03:50:21 am »

Mechanized Infantry are using the default riflemen skin again. I'll add it to the hotfix list.
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ArousedNinja
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« Reply #12 on: November 28, 2011, 03:50:54 am »

Mech infantry now cannot repair vehicles
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Khorney
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« Reply #13 on: November 28, 2011, 04:00:12 am »

hmm.

think i must have got some old files when i synced with the alpha mirror.

ill upload a fix for these small things tomorrow
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